|
|||
byKatie SalenandEric Zimmerman |
ISBN:0262240459 |
||
The MIT Press 2004 (670 pages) |
|||
This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games. Also included are concepts, strategies, and methodologies for creating and understanding games. | |||
|
Rules of Play — Game Design Fundamentals | |||
- | What Is This Book About? | ||
- | The Design Process | ||
Unit 1 - Core Concepts | |||
- | Meaningful Play | ||
- | Design | ||
- | Systems | ||
- | Interactivity | ||
- | Defining Games | ||
- | Defining Digital Games | ||
- | The Magic Circle | ||
- | The Primary Schemas | ||
Unit 2 - Rules | |||
- | Defining Rules | ||
- | Rules on Three Levels | ||
- | The Rules of Digital Games | ||
- | Games as Emergent Systems | ||
- | Games as Systems of Uncertainty | ||
- | Games as Information Theory Systems | ||
- | Games as Systems of Information | ||
- | Games as Cybernetic Systems | ||
- | Games as Game Theory Systems | ||
- | Games as Systems of Conflict | ||
- | Breaking the Rules | ||
Unit 3 - Play | |||
- | Defining Play | ||
- | Games as the Play of Experience | ||
- | Games as the Play of Pleasure | ||
- | Games as the Play of Meaning | ||
- | Games as Narrative Play | ||
- | Games as the Play of Simulation | ||
- | Games as Social Play | ||
Unit 4 - Culture | |||
- | Defining Culture | ||
- | Games as Cultural Rhetoric | ||
- | Games as Open Culture | ||
- | Games as Cultural Resistance | ||
- | Games as Cultural Environment | ||