Back Cover
As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In The Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. Active participants in game culture, the authors wrote Rules of Play as a catalyst for game design innovation, filling it with concepts, strategies, and methodologies for creating and understanding games.Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts such as “play,” “design,” and “interactivity.” They look at games through a series of eighteen “game design schemas,” or conceptual frameworks, including games as systems of information and emergent complexity, as contexts for social play and storytelling, and as sites of cultural ideology and resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and conceptual guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. About the Authors Katie Salen is a game designer, interactive designer, and a design educator.Eric Zimmerman is a game designer, game design theorist, and the co-founder and CEO of gameLab.They have taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts. |