Index
R
racial prejudice, 562
racing gamescybernetics, 219–221
Drome Racing Challenge, 405–407, 409
vs. fighting games, 594
uncertainty, 388
See also specific gamesRacquetball, 481
rallies, 576
randomnessbasic concepts, 175–176
and computers, 183–184
Pongappeal of, xiii–xvemergence, 159
open source software, 548
simulation, 425, 428
space in, 394
Populous: The Beginning, 165–166
positive feedback, 215–216, 224–225, 227
in Basketball, 218–219
in Powerstone, 221, 227
positive reinforcement, 345–350, 411
possibility. See space of possibility
Poundstone, William, 233, 242–243, 244
power, 518–519, 581–584
Powerstone, 221–222, 227
P.O.X., 333
prejudice, 562
Prensky, Marc, 122, 275
press-your-luck games, 110
Prisoner’s Dilemma, 242–243
probabilityand dice, 177–179
fallacies, 186–187
guesswork, 194–195
strategy, 242
procedural characters, 435–439
procedural representationembedded micro-, 428
of emotions, 448
meta-narratives, 580
and simulation, 422–423, 427–431, 457
see also simulation
professional sports, 276–277
progress, 519, 534
prostitution, 538–539, 558
protective frame, 94–99
feeling of, 189
of information, 205–207
random numbers, 179, 183–184
rationality, 237, 243, 245
reading culture, 511
realityin games, 295, 578–579
in the A.I. Game, 576
immersive fallacy, 450–455, 458
remediation, 452–453, 458
in simulations, 445–451, 453–455
value of, 448–449
real rules, 475
real-time strategy (RTS) games, 273–274
recams, 414–414, 419
Rechtschaffen, Stephan, 341
redundancy, 197–198, 201
Reider, Norman, 310, 355
reinforcementand cutscenes, 411
example game, 347–349
scheduling, 346–348, 361
types, 346–350
remediation, 452–453, 458
repetitionin narrative, 380, 418
of play, 340–342
repetitiveness, 323, 352
replay, 413–414, 419
representationcultural, 510–511, 513
emergence of, 366–367
in gamesdefinition, 77
two levels, 364, 374
and interactivity, 58
narrative descriptors, 399–401, 404
procedural (see 448–449
representational universe, 364
resistance, 558, 569
Resnick, Mitchell, 169
restrictions. See limitations
retelling, 411–415, 419, 483
retro-typography, 602
review, of game actions, 413
rewards, 345–349, 411
in NeoPets, 354
rhetoric(s), 517–518, 534
cultural, 516–517, 534
of gender, 522–526
of play, 518–519, 534
The Rhetoric of the Lottery (exercise), 19–20
rhythm, 341, 411
Risk, 250, 344
risk, 158, 174–175
rivalries, 462
See also competition
Robinett, Warren, 279, 421, 422–423, 431, 439, 440
Robotron, 465
robots. See Ironclad
Rock-Paper-Scissors, 44, 237, 389–390
role-playing games, 42, 81–83, 307, 388–389
See also LARPs; specific gamesroles, 463–466, 482–485, 488
Rollings, Andrew, 165–166
Roulettemagic circle, 573
play category, 308
probability fallacy, 186
risk, 175
zero-sum games, 240
Rouse, Richard, III, 34, 324–325, 445
Rugby, 481
rule-breakingdegenerate strategies, 241, 246, 271–274
in digital games, 279–281
game design, 281–282, 285
in Illuminati, 277–279
player types, 271–276, 284
in professional sports, 276–277
sanctioned, 276–279
types of, 269, 271–276
rulesambiguity vs. clarity, 137
attitude toward, 269–276, 281–282, 285, 474–475
for cheating (Illuminati), 277–279
and children, 472–474, 489
in Chutes and Ladders, 130–135, 146
as closed system, 96
competing, 475–478, 489
constituative, 128–129, 130, 146–147
and operational, 132–133, 135–136, 139
and cybernetics, 220, 226
designing, 136–136
of digital games, 142–149 (see also digital games)and emergence, 166–168
and equality, 260, 265
exercises, 18
vs. experiential play, 124, 125
and feedback loops, 224
and game definition, 73–80
home rules, 123
ideal vs. real, 268, 475
and identity, 134–136, 139
implicit, 130 (see also implicit rules)and operational, 133–134, 139
(in)efficiency, 77
as information, 205, 210
and magic circle, 123–124, 139
operational, 130, 147
and constituative rules, 132–133, 135–136, 139
and implicit rules, 132–133, 135–136,139
and pleasure, 330–331
schema description, 6, 103–104
in society, 121, 125, 472–473
specificity, 135–136, 139
and strategy, 121
tightness, 116
traits, 122–123
rules on three levelsconcepts, 130, 139
for digital games, 146–149
exercises, 16, 18
relationships between, 132–133, 133–134, 139
Ryan, Marie-Laure, 8, 451, 456