Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Summary




  • A system is a set of parts that interrelate to form a complex whole. There are many ways to frame a game as a system: a mathematical system, a social system, a representational system, etc.



  • There are four elements that all systems share:



    • Objects are the parts, elements, or variables within the system.



    • Attributes are the qualities or properties of the system and its objects.



    • Internal relationships are the relations among the objects.



    • Environment is the context that surrounds the system.





The way these elements are identified in any individual game depends on the way it is framed as a system. The four elements would be different, for example, if a game were framed as a formal, mathematical system, an experiential system of play, or as a cultural system.



  • These three framings of a game as a system, formal, experiential, and cultural, are embedded in each other. A game as a formal system is always embedded within an experiential system, and a game as a cultural system contains formal and experiential systems.



  • Although all three levels (formal, experiential, and cultural) exist simultaneously, it can be useful to focus on just one of them when making an analysis or solving a design problem. It is crucial when designing a game to understand how these three levels interact and interrelate to each other.



  • Systems can be open or closed. An open system has an exchange of some kind with its environment. A closed system is isolated from its environment. Whether or not you consider a game as a closed or open system depends on the way you frame it:



    • Formal systems are closed systems.



    • Experiential systems can be open or closed systems.



    • Cultural systems are open systems.







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