Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Five Player Types Compared


On the following page is table that summarizes the five kinds of players discussed in this schema. Several fascinating patterns arise when we compare player types in this way. The slippery slope between the dedicated player and the cheat becomes particularly clear. An enthusiasm for playing a game can quickly become a zealous winning-for-its-own-sake, which can lead to unsportsmanlike behavior and outright cheating. In their shared investment in the outcome of the game, players and cheaters have a great deal in common.























Degree of lusory attitude


Relationship to rules


Interest in winning


Standard Player


Possesses lusory attitude


Acknowledges authority of rules


Typical interest in winning


Dedicated Player


Extra-zealous lusory attitude


Special interest in mastering rules


Intense interest in winning


Unsportsmanlike Player


Sometimes resembles the Dedicated player, sometimes resembles the Cheat


Adherence to operational rules, but violates implicit rules


Intense interest in winning


Cheat


Pretends to possess lusory attitude


Violates operational rules in secret


Intense interest in winning


Spoil-Sport


No pretense about lack of lusory attitude


No interest in adhering to rules


No interest in winning


It is sometimes difficult to identify exactly when an instance of cheating is a true transgression of the magic circle or merely part of the play of a game. Is hacking into an online server to inflate a high score on a public ranking board cheating? The transgression is not taking place within the magic circle of a particular game, but it certainly demonstrates an overly serious interest in the act of winning. How about fouls in sports? And what about games that encourage rule-breaking as part of their play? Where do they fit into our understanding of formal transgressions? We end this chapter by looking at a series of games that incorporate rule-breaking into the game design itself.



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