Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Further Reading


Nonsense: Aspects of Intertextuality in Folklore and Literature, by Susan Stewart

Stewart explores the labyrinthine relationships between common sense and nonsense, pointing to the ways interpretation and meaning are ordered and disordered through changes in formal and social context. Of particular interest is Stewart's discussion of the manipulation of context and meaning, and the role of the cognitive frame in shaping interpretation. Stewart examines a range of game-like structures, including palindromes, children's rhymes, puns, anagrams, code languages, and comic strips.

Recommended:

Part I. Common Sense and Fictive Universes, especially:

"Framing in 'Life' and 'Art'"

"Play and the Manipulation of Context"

"A Theory of Play and Fantasy," by Gregory Bateson, in Steps to an Ecology of Mind

Bateson's theory of play and fantasy suggests that play involves meta-communication—the use of signs that communicate about signs. He argues that what makes us human is our unique ability to use symbolic or abstract systems for representing experience. His important concepts of the cognitive frame and metacommunication, and their relationship to play, are wonderfully explored in this essay. The essay also offers a good introduction to the idea that play is a system of representation, in which interpretations are affected through their framing as "play".



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