Index
V
valuesexpression of, 516–517
and open source software, 544–546
transformation of, 528
Vampire, 429–430, 529
Vampire: The Masqueradecore mechanic, 389–390
as cultural rhetoric, 521–522
and LARPs, 578
meta-narratives, 580
variable reinforcement, 346–348
Verbal Tennis, 317–318
vertigo, 307, 336
Virtua Fighter 4
characters, 453
cutscenes, 410
as cybernetic system, 218
meaning system, 365–366
procedural characters, 436–437
visual scanning, 316
vocabularyof games, 2–3, 68
of pleasure, 334–336
voice-overs, 408
Volcano, 546–547
Volleyball, 390
voluntary activity, 76
Von Neumann, John, 161, 231, 232, 237–238, 241
Vygotsky, L. S., 330–331