Index - Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Index



M


machinima, 550–551

Mackay, Daniel, 586

Mad Magazine Game, 517–518, 519

Mafia, 392, 468–469, 510

Magic: The Gathering (Magic)

conflict, 433

degenerate strategies, 272, 273

emergence, 168

metagaming, 482, 483–484

rules, 123

simulation, 433, 440


magic circle, 94–99

cheating, 275–276

cognitive frame, 370

cooperation, 256

edge blurring, 578–579, 581, 585–586

fairness, 262

metacommunication, 371–372, 374

in open games, 552–554

player roles, 465–466

pleasure, 331–333

resistance, 569

rules, 123–124, 139

simulations, 450

spoil-sports, 275

Magie, Lizzie, 520

Mah Jongg, 546

Majestic, 572–573

make-believe, 76, 307, 371–372

Manning, Frank E., 475

Manovich, Lev, 141

maps, 443–445

Marathon Infinity, 560, 562

Marbles, 474

Marcus, Greil, 559

Martin, Ben, 102

Mastermind, 194–195, 342

Matching Pennies, 242

material gain, 75

Max Payne, 408

Mäyrä, Frans, 416

McMahon, Felicia R., 486


meaning(s), 41–47

in Alice in Wonderland, 368–370

cognitive frame, 370–371, 374

common sense vs. nonsense, 373

context, 273, 366, 367–368, 373, 374

cultural, 509–510

emergence, 366–367, 374, 404

interpretation, 372

in player/character experience, 454

representational universe, 364

in social play, 462

theories, 193, 364–365


meaningful play

and chance, 179–183, 189

and choice, 61–66, 179, 196, 199, 201

in Chutes and Ladders, 137

core concept, 354

definitions, 34, 37, 156–157

design of

complexity, 156–158, 165, 170

rules, 136, 139

elements of, 34–35, 37

in Enchanted Forest, 205–206

exception, 357–359

and feedback loops, 225

and flow, 336–339, 350–353

in Heads or Tails, 157–158

and information, 194–195, 208, 211

information theory, 199, 201

levels of, 509

player-as-producer, 541–544

and pleasure, 344

and randomness, 189

saddle points, 241

and simulation, 425–427

and social play, 462

and uncertainty, 174

Mechling, Jay, 486

media, 451–452

Mega Man, 510, 523

Meier, Sid, 434

Meltzer, David, 54

Memory, 88, 330

memory, 207


messenger communication network,

153–154, 160–161

metacommunication, 371–372, 374,

449–452, 458

metagames, 481–485, 489, 540

exercise, 17

meta-narratives, 580

Metroid series, gender, 526

Meyers, Tami, 578

Microsoft Corp., 575–577

Miller, J. Abbott, 46

Miller, J. Hillis, 380–381, 385, 418

Milles Bournes, 293

mimicry, 307, 308

in Quake, 335–336

Mind’s Eye Theater, 389–390

minimax theorem, 241, 243

Missile Command, 98, 342–343

mixed strategy, 242, 246

modifications (mods), 559–565, 567, 569

Molyneaux, Peter, 165

Mongrel, 562

Monkeyball, 220–221

Monopoly

cultural rhetoric, 520–521

lusory attitude, 97

narrative, 378

probability, 179

rules, 123

signal transmission, 196

Monte Carlo syndrome, 186

mood, 410

MOOS, 416

Morganstern, Oscar, 231, 232, 237–238

Moriarty, Brian, 341

Morris, Dave, 165–166

Mother May I?, 250

motivation

goals, 258

player roles, 464

to play game, 333–334

and rules, 103

rule-breaking, 275, 277

motor responses, 316

See also physical movements


Ms. Pac-Man, 406, 510, 526

MUDs, 416, 465–466

Murray, Janet, 88, 416

Musical Chairs, 67

Myst, 270, 354–355, 394

Myth: The Fallen Lords, 270–271



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