Transformative Play
When play occurs, it can overflow and overwhelm the more rigid structure in which it is taking place, generating emergent, unpredictable results. Sometimes, in fact, the force of play is so powerful that it can change the structure itself. As philosopher James S. Hans notes, "The role of play is not to work comfortably within its own structures but rather constantly to develop its structures through play."[3] A playful slang term can become an idiom, for example, and may eventually be adopted into the dictionary, becoming part of the larger cultural structures it originally resisted. We call this important form of play transformative play.
Transformative play is a special case of play that occurs when the free movement of play alters the more rigid structure in which it takes shape. The play doesn't just occupy and oppose the interstices of the system, but actually transforms the space as a whole. A cyberfeminist game patch that creates transsexual versions of Lara Croft is an example of transformative play, as is the use of the Quake game engine as a movie-making tool. Although every instance of play involves free movement within a more rigid structure, not all play is transformative. Often, whether or not we can consider play as transformative play depends on the way we frame the play experience. Take the familiar example of Chess. Some aspects of play in Chess are, by and large, not transformative at all. As with most games, the formal rules of Chess do not change as a result of playing a game of Chess. If the play of Chess is considered purely as an exercise in the strategic logic of Chess, then the system (the rules) remains the same each time the game is played. However, once human players come into the equation, transformative play can occur across many levels. A player's thinking skills might be transformed as a result of playing Chess over a long period of time. Social relationships with other players (or non-players) might undergo a transformation. The play of Chess might even transform the way a player perceives objects in space. (Just ask any Tetris addict!) Transformative play can occur in all three categories of play: Game Play: In professional Basketball, as players find new ways of playing the game, the rules are adjusted to keep the game challenging and entertaining. There are many examples of games, from Flux to 1000 Blank White Cards, where inventing and transforming the rules are part of the game's design. Ludic Activity: In informal, imaginative children's games, such as House or Cops and Robbers, the rules and possible behaviors are often improvised, transforming the play of the game from session to session. Being Playful: In fields and activities outside what we normally think of as play and games, being playful can have a transformative effect. In fashion design, there is a reflexive relationship between marginal forms of dress and the fashion establishment. A subcultural style of dress can challenge notions of taste and etiquette (think Punk), while helping to define new forms of expression within the very context it opposes. In the remaining sections of this chapter, we explore the three types of play in more detail, with an eye to discover how each category intersects with our general definition of play, transformative play, and game design. [3]James S. Hans, The Play of the World (Boston: University of Massachusetts Press, 1981), p. 5.