Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

| نمايش فراداده ، افزودن یک نقد و بررسی
افزودن به کتابخانه شخصی
ارسال به دوستان
جستجو در متن کتاب
بیشتر
تنظیمات قلم

فونت

اندازه قلم

+ - پیش فرض

حالت نمایش

روز نیمروز شب
جستجو در لغت نامه
بیشتر
لیست موضوعات
توضیحات
افزودن یادداشت جدید





Further Reading


The Well-Played Game: A Player's Philosophy, by Bernard DeKoven As the former director of the New Games Foundation, Bernard DeKoven gives an overview of an ideology of play that focuses on giving players the power to affect their own play experiences by redesigning rules, social games to play and helping other players, and inventing new games of their own. The book is more of a gentle philosophical text than a game design handbook, butwe found it to be tremendously inspiring.

Recommended:

Chapter 2: Guidelines

Chapter 3: The Play Community

Chapter 5: Changing the Game

The New Games Book, by Andrew Fluegelman and Shoshana Tembeck

The bible of the New Games Movement, The New Games Book still makes a delightful read. It primarily consists of descriptions of games, organized by number of players and degree of activity. Some of the New Games. games are twists on classic designs; others are remarkably original. As a source book for well-designed physical and analyze, The New Games Book is an invaluable resource. Also included in spent countless hours designing play. In The Well-Played Game, DeKoven the book are a handful of essays.

Recommended:

"Creating the Play Community," Bernard DeKoven

"Theory of Game Change," Stewart Brand

For Examples of Iterative Design:

The Player-Referee's Non-Rulebook

New Volleyball

New Rules for Classic Games, by R. Wayne Schmittberger

New Rules for Classic Games is filled with exactly what the title implies- redesigned versions of games like Monopoly, Chess, Checkers, and Backgammon. Some of the variations change the numbers of players, others adjust the game materials, and some merely fix design flaws in the original games. A fantastic resource for game modification exercises, the final chapter recommended below lists suggestions for designing variants of existing games

Recommended:

Chapter 15: Creating Your Own Winning Variations



/ 403