Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Summary




  • The conceptual framework for this book provides three ways to frame or understand games: RULES, PLAY, and CULTURE. Each of these primary schemas contains a number of more specialized schemas.



    • RULES contains formal game design schemas



    • PLAY contains experiential game design schemas



    • CULTURE contains contextual game design schemas





  • A schema is a way of organizing and framing knowledge. Schemas have the following characteristics:



    • Schemas have variables: they provide a framework that can integrate new information.



    • Schemas can embed: they can contain other schemas inside of themselves.



    • Schemas represent knowledge at many levels of abstraction: they allow many points of view of the same object. ·



    • Schemas represent knowledge rather than definitions: they are essentially "encyclopedic" rather than "definitional."





  • Rule-based or formal schemas focus on the logical and mathematical structures of games. The word "formal" refers both to the inner form of games as well as to formalization of the knowledge about the game.



  • Play-based or experiential schemas focus on human experience and interaction in its many dimensions.



  • Cultural or contextual schemas focus on the relationship between a game and the cultural contexts in which it is embedded.





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