Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

| نمايش فراداده ، افزودن یک نقد و بررسی
افزودن به کتابخانه شخصی
ارسال به دوستان
جستجو در متن کتاب
بیشتر
تنظیمات قلم

فونت

اندازه قلم

+ - پیش فرض

حالت نمایش

روز نیمروز شب
جستجو در لغت نامه
بیشتر
لیست موضوعات
توضیحات
افزودن یادداشت جدید







Rules of Play: Game Design Fundamentals








byKatie SalenandEric Zimmerman

ISBN:0262240459

The MIT Press

2004

(670 pages)

This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games. Also included are concepts, strategies, and methodologies for creating and understanding games.










Rules of Play — Game Design Fundamentals
Foreword
Preface
Chapter 1-
What Is This Book About?
Chapter 2-
The Design Process
Unit 1 -
Core Concepts
Chapter 3-
Meaningful Play
Chapter 4-
Design
Chapter 5-
Systems
Chapter 6-
Interactivity
Chapter 7-
Defining Games
Chapter 8-
Defining Digital Games
Chapter 9-
The Magic Circle
Chapter 10-
The Primary Schemas
Commissioned Game 1 — Richard Garfield
Unit 2 -
Rules
Chapter 11-
Defining Rules
Chapter 12-
Rules on Three Levels
Chapter 13-
The Rules of Digital Games
Chapter 14-
Games as Emergent Systems
Chapter 15-
Games as Systems of Uncertainty
Chapter 16-
Games as Information Theory Systems
Chapter 17-
Games as Systems of Information
Chapter 18-
Games as Cybernetic Systems
Chapter 19-
Games as Game Theory Systems
Chapter 20-
Games as Systems of Conflict
Chapter 21-
Breaking the Rules
Commissioned Game 2 — Ironclad
Unit 3 -
Play
Chapter 22-
Defining Play
Chapter 23-
Games as the Play of Experience
Chapter 24-
Games as the Play of Pleasure
Chapter 25-
Games as the Play of Meaning
Chapter 26-
Games as Narrative Play
Chapter 27-
Games as the Play of Simulation
Chapter 28-
Games as Social Play
Commissioned Game 3 — Sneak
Unit 4 -
Culture
Chapter 29-
Defining Culture
Chapter 30-
Games as Cultural Rhetoric
Chapter 31-
Games as Open Culture
Chapter 32-
Games as Cultural Resistance
Chapter 33-
Games as Cultural Environment
Commissioned Game 4 — Caribbean Star
Bibliography
List of Games Cited
Index
List of Figures
List of Tables
List of Sidebars

/ 403