Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Summary




  • Breaking the rules is a phenomenon that occurs in almost every kind of game.



  • Relative to rule-breaking, there are five player types. Each type of player has a particular relationship to the following aspects of a game:



    • adherence to the rules



    • interest in winning



    • degree of lusory attitude





  • The standard player is the typical rule-following player that obeys the restrictions of the game and possesses the lusory attitude. Even if the standard player is a theoretical fiction, it is important to acknowledge this player position, which stands in contrast to the other four types.



  • A dedicated player is similar to the standard player but has an extra zealousness toward succeeding at a game. The dedicated player follows the rules, is interested in winning, and possesses the lusory attitude.



  • Unsportsmanlike players violate the implicit rules of a game without actually breaking operational rules. Their strong interest in winning gives them license to violate rules of etiquette and proper game behavior.



  • Cheaters break operational rules of a game in order to win. Cheating players thus possess a strong interest in winning, but will forgo the normal means of achieving victory. Acknowledging that other players can invoke the authority of the rules, cheaters break rules secretly.



  • A spoil-sport is a player that refuses to acknowledge the authority of a game in any way. These nihilistic players do not hesitate to destroy the magic circle of a game.



  • The five player types are not always distinct. During a single game, a player can move from one category to another. The same behavior in different contexts can fall into different player categories.



  • A degenerate strategy or exploit is a way of playing a game that ensures victory every time. Dedicated players and unsportsmanlike players make use of degenerate strategies. In general, degenerate strategies are detrimental to a game. However, within a community of players, degenerate strategies can sometimes act to expand the space of possibility.



  • There are many examples of the integration of rule-breaking into game design and player experience, including professional sports, digital games, and games that sanction cheating such as Illuminati.



  • Game designers need to recognize that rule-breaking is a common phenomenon in gaming and incorporate it into their game design thinking. One solution, which comes from the New Games Movement, is to empower players to be more like game designers by creating games with rules that are meant to broken and modified.





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