Index
F
Faber, Liz, 602
fairness, 260–265
fallaciesimmersive, 450–451, 452, 453, 455, 458
of probability, 186
Falstein, Noah, 603
familiarity, 340–341
fans, 60, 411–413, 509
of the A.I. Game, 576–577
fantasy gaming groups, 417
fate, 518–519
Fatsis, Stefan, 43, 509
faxes, 576
feedbackabout relative scores, 254
in Chutes and Ladders, 223–224
and difficulty adjustment, 222–223, 227
and pleasure, 337, 342
exception, 357–359
stability, 224–225
feedback loopsbasic concept, 214–215, 219–225, 227
in Basketball, 218–219
in Chutes and Ladders, 223–224
in digital racing games, 219–221
and rules, 220, 224
fictive worlds, 401–402, 419
See also simulation
fighting games, 594
See also specific gamesFinal Fantasy VII, 453
Findeli, Alain, 46
Fine, Gary Alan, 417, 454, 456, 458
first-person-shooter (FPS) games, 550–551
fixed reinforcement, 346–348
fixed systems, 155, 170
flow state, 336–339, 350–353, 360
Fluegelman, Andrew, 21, 264, 456, 486, 533
FLUID, 210
fonts, 602
Football, 62, 233–234, 432
See also Soccer
forbidden play, 478–481, 489
in Suspicion, 583–584
Fortugno, Nick, 578–581
fouls, 276
400 Rules Project, 603
Foursquare, 475–478
frag queens, 562
framecognitive, 370–371
entry into, 94–99
of simulation, 449–450
for systems, 52–53, 55
Frasca, Gonzalo, 603
freedom, 73–81, 528, 545, 567
See also choice; player-as-producer
free play, 331
Freeze Tag, 579
friction, 558, 569, 580
friendships, 462
frivolity, 518–519
fun, 334
functional interactivity, 59