Index
T
taboo behavior, 478–481
Tagconflict form, 250
core mechanic, 317
and design, 41
and semiotics, 44
as social play, 462
touching, 579
Taylor, Chris, 549–550
technology, 451–452
Tekken, 396, 441
Telephone, 196–197, 392
telephones, 573
Tembeck, Shoshana, 21, 264, 456, 486, 533
Tempestand culture, 507
patch, 562
space in, 394, 395
temporary worlds, 96–97
Tennispleasure, 340, 351
and retelling, 413
and rules, 127
verbal, 317–318
tension, 379–380
territorial conflict, 432, 457
testingCaribbean Star, 599–601
Ironclad, 296
Lord of the Rings Board Game, 24–26
Sneak, 497–501
Tetrisand cultural context, 86
endpoint, 259
experiential play, 86
formal rules, 86–87
information in, 210
metacommunication, 452
pleasure, 330, 341
protective frame, 95
rules, 143–144, 145–146
as simulation, 425
theme, 294
theme park rides, 68
thermostat, 214–217
Thief, 89, 145, 447
Thompson, J. Mark, 204
3-to-15, 128–129, 137
Thunderstorm, 181–182, 381–382, 400
Tic-Tac-Toecomplexity, 152–153
on computer, 142, 146–148
conflict, 432
decision tree, 233, 234
emergence, 164
meaning system, 366
pleasure, 343
rules, 120, 137
constituative, 128–129, 146–147
implicit, 129, 148, 474
operational, 147
semiotics, 43
as simulation, 424
as social play, 462–463
sportsmanship, 271
strategy, 121, 235–236
time limits, 271
unwritten rules, 129
Tiddlywinks, 340
timeand competition, 259–261
and complexity, 155
as core mechanic, 320–321
and decision trees, 234, 245
experience over, 351
and pleasure, 338
reinforcement schedule, 345–348, 361
retro, resource for, 602
and rules, 104
and sportsmanship, 271
transformation of, 338
time limits, 129, 474, 600
Tomb Raidercharacters and players, 454
and culture, 507
gender, 524, 534
space, 394, 395
transformative play, 305
Tony Hawk Pro Skater 3, 413, 428
tools, for players, 540, 548–550
Torvals, Linus, 545
Tosca, Susana, 8
Toys, 529–531
transformative playconcept, 305–306
and culture, 507, 513, 526–529, 534, 552
in Pac-Man, 272
and pleasure, 340–341
Settlers of Catan example, 387–388
social play, 475, 489
in Suspicion, 583
Transporting the Core Mechanic (exercise), 19
trash-talking, 481, 483
trivia games, 316
Trivial Pursuit, 433–434
trust, 473, 581
Twenty Questions, 195
Twister, 330
Tylor, Edward, 508
typography, 42, 602
Tzaig, Uri, 563–564