List of Sidebars - Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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List of Sidebars



Chapter 2: The Design Process


Computers in the Classroom
Reiner Knizia


Chapter 5: Systems


The History of Systems


Commissioned Game 1 — Richard Garfield


Richard Garfield


Chapter 11: Defining Rules


Rules and Strategy


Chapter 12: Rules on Three Levels


How to Play:
Rules in the Design Process


Chapter 20: Games as Systems of Conflict


Terminological Aside: Two Forms of Cooperation
Case Study: Beating Loop
LOOP


Commissioned Game 2 — Ironclad


Frank Lantz


Chapter 22: Defining Play


Terminological Aside: "Play" and "Games" in French
Delimitation of our project


Chapter 24: Games as the Play of Pleasure


Footnote to a Footnote
Disclaimer: The Limits of Flow
A Hypothetical Case Study A: Game Called Unlocker
Unlocker
Terminological Aside: Behavior Theory and Cybernetics
Case Study: The L Game : An Exception to Every Rule
The L Game


Chapter 26: Games as Narrative Play


Case Study: A Loopy Core Mechanic
LOOP
Case Study: Drome Racing as Narrative System
Drome Racing Challenge
Drome Racing Challenge
Hardcore Gamers and Cutscenes


Chapter 27: Games as the Play of Simulation


What About Those Quotation Marks?


Chapter 28: Games as Social Play


Clarifying "Community"


Commissioned Game 3 — Sneak


Kira Snyder


Chapter 32: Games as Cultural Resistance


from sissyfightnews.com


Commissioned Game 4 — Caribbean Star


James Ernest



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