Design and Meaning
When we ask what something "means," particularly in the context of design, we are trying to locate the value or significance of that instance of design in a way that helps us to make sense of it. Questions such as,"What does the use of a particular color mean on a particular product?" or "What does that image represent?" or "What happens when I click on the magic star?" are all questions of meaning. Designers are interested in the concept of meaning for a variety of reasons, not least of which is the fact that meaning is one of the basic principles of human interaction. Our passage through life from one moment to the next requires that we make sense of our surroundings-that we engage with, interpret, and construct meaning. This very human movement toward meaning forms the core of interaction between people, objects, and contexts. Consider the act of greeting a friend on the street. A wave, a nod, a kiss on the cheek, a pat on the back, a warm hug, a firm handshake, and a gentle punch in the arm are all forms of interaction meaning, "Hello, my friend." As a participant in this scenario, we must make sense of the gesture and respond appropriately. If we fail to make sense of the situation, we have failed to understand the meaning of the interaction. Game designers, in particular, are interested in the concept of meaning because they are involved in the creation of systems of interaction. These systems then give rise to a range of meaning-making activities, from moving a game piece on a board, to waging a bet, to communicating "Hello, my friend" with other online characters in a virtual game world. This question of how users make sense of objects has led some designers, in recent years, to borrow insights and expertise from other fields. In particular, the field of semiotics has been instructive. Semiotics is the study of meaning and the process by which meaning is made. In the next few pages, we will take a slight detour into semiotics, in order to more carefully build our concept of meaningful play.