List of Figures - Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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List of Figures



Chapter 6: Interactivity


Figure 1


Chapter 8: Defining Digital Games


Stay Alive


Chapter 10: The Primary Schemas


Primary Schemas


Chapter 12: Rules on Three Levels


The punch line
Chutes and Ladders


Chapter 13: The Rules of Digital Games


Game and Watch Gallery Donkey Kong, Classic mode
Game and Watch Gallery Donkey Kong, Modern mode


Chapter 14: Games as Emergent Systems


The Game of Life: The Glider
Some triplet histories in the Game of Life


Chapter 15: Games as Systems of Uncertainty


The game continues until only one player remains. This player wins.


Chapter 17: Games as Systems of Information


Enchanted Forest
Drome Racing Challenge


Chapter 18: Games as Cybernetic Systems


Negative feedback air conditioning system
Positive feedback air conditioning system
Negative feedback heating system
Positive feedback heating system
Hot and cold negative feedback system
Hot and cold positive feedback system
Wipeout
Super Monkey Ball
Powerstone


Chapter 19: Games as Game Theory Systems


Cake division payoff grid


Chapter 20: Games as Systems of Conflict


Joust
Gauntlet
Loop


Commissioned Game 2 — Ironclad


Robot movement
Robot range
Robot combat The two black robots attack a white target, destroying it.
Defensive terrain Again, the white target is under attack. This time, the target has a terrain bonus of 3. The black player must roll twice, once for each attacking robot. The target only takes damage on a roll of 4, 5, or 6.
Winning position White has an unbroken string running form one side of the board to the opposite side.
Rule of Negation No stones can be placed on intersections shown marked with an X.
Moving a Stone


Chapter 22: Defining Play


Examples taken from Man, Play, and Games


Chapter 23: Games as the Play of Experience


Breakout
Alleyway


Chapter 24: Games as the Play of Pleasure


Neopets


Chapter 26: Games as Narrative Play


Sims Hot Date
Zork: Text-only space
Asteroids: One screen with wraparound
Tempest: Limited 3D space
Tomb Raider: Full 3D space
Double Dragon: Scrolling with separate background layers
Spy vs. Spy: Two spaces on one screen
Defender: "Mapped" space
closed castle
open castle
Blue Labyrinth (expanded view)
Inside the Black Castle
Drome Racing animation


Chapter 27: Games as the Play of Simulation


Your book
Your opponent's book
geographically accurate river
hexagonally stylized river


Chapter 28: Games as Social Play


Social play roles
Figure 1: The "Real Rules" of Foursquare


Chapter 30: Games as Cultural Rhetoric


The Landlord'sGame
Lara Croft
Smurfette
Princess Toadstool
Lara Croft
Samus Aran: Metroid
MS.Pac-Man
Vanessa: Virtua Fighter 4
SISSYFIGHT 2000
Chun Li: Street Fighter
Nina: Tekken 3
Ling: Tekken 2
Ivy: Soul Calibur 2
Toys: sample playing cards
Toys: gameboard


Chapter 31: Games as Open Culture


Excerpts from The Metamora Family: User ID: dnknt98
As darkness arose, and spirits wandered Magoria spoke of the evil deeds that she was ready to carry out. Magoria approched her family and spoke: "This All Hallows Eve, the moon wiil be full and the time has come to complete The Passage of the Dead."

Charlie, unsure of what was being spoken, asked, "What is this evil you speak of Magoria?"

Charlie, unsure of what was being spoken, asked, "What is this evil you speak of Magoria?" "I know, I know we are going to summon the demon of Guton," Wenticia screamed.

Charlie, unsure of what was being spoken, asked, "What is this evil you speak of Magoria?" "Yes that is correct, we shall begin to sacrifice the youth and in return be granted Eternal life." Magoria turned and placed a hand on the grave of Elanora, saying, "This is our family's destiny; we will prevail."
Excerpts from Gingerbread: User ID: GoodHumor 1
Like most fleeing edibles, George and Ginny are tormented by the possibility of becoming someone's next meal. Ginny, longing for some normalcy in her life, is hoping to meet new friends and finally settle down in a neighborhood where she and her husband can relax. George, on the other hand, is consumed with the danger of winding up as part of somebody's holiday buffet. It is with some trepidation that Ginny announces,

"George, I have decided to throw a house warming party to get to know our new neighbors."

George is not too keen on this idea until he realizes this would be a golden opportunity to scope out potential enemies, you know, those that might find his curly que hairdo just a little too appetizing. Actually, he worries more for Ginny. She tends to be too trusting. Her kind nature has unfortunately gotten the couple in more than a few mixes…er…fixes.The upside to this is that all this "escaping" has kept the two in prime physical condition.
…George insists that he and Ginny sleep in the guest room on the first floor. This way he will be ready for anything that might pop up…a burglary, a fire, a gingernapping…whatever. He worries about Ginny because he loves her so. George has a bad feeling about this Newbie character and plans to keep one frosted eye on him.
…A roaring fire seems to calm George, taking him back to his roots. He wishes that just once, he and Ginny could exist in a world free of gingerbread groupies.

With Ginny asleep upstairs, George consumes cup after cup of Expresso in an effort to stay awake as long as possible…just in case.

He is aware that Joy Holiday is lurking outside the window, in cahoots with Bob, of course. George already informed Joy that he and Ginny have no desire to be storefront props for her stupid Bakery. These humans!!!

But George is playing it cool. He does not want Joy to know he is on to her. He's not worried, though. She'll get hers too.
With escalating paranoia, George aims his new telescope in the direction of the Newbie home. And just as he suspected, Bob is having some sort of kitchen table meeting with one of Simville's senior citizens, Joy Holiday.

"OK," sighs George, "That makes Joy suspect #4. Geez, you can't trust anyone these days."
George notices Bob Newbie spending way too much time at the house with Ginny. And just the other day, he noticed Bob hand Ginny a slip of paper. What was THAT all about? And, to make matters worse, George is not imagining that Frankie still wants to claim the gingerbread home as his own, preferably not including its present inhabitants. George decides surveillance cameras, alarms, and telescopes alone won't due. Extra precautions are needed. He heads over to the shed out back…
Zendo
Dungeon Seige editor
Scourge Done Slick, 1998 | Quake Done Quick
Father Frags Best, 1999 | Phil Rice aka Overman
Devil's Covenant, 1998 | Clan Phantasm
Anachronox, 2001 | Jake Hughes, Director


Chapter 32: Games as Cultural Resistance


SOD
Sailor Moon Wad
Frag Queens
Blacklash



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