Index
E
Earthball, 528–529
Easter eggs, 279
economic conflict, 433, 457
economy of information, 208–209
Eddington, Henry, 423
Edwards, Paul N., 148
Eenie-meenie-miney-moe, 185
efficiencylusory attitude, 98
noise, 197, 201
rules, 77
unsportsmanlike players, 271
Ekeland, Ivar, 173, 188
Elemental, 548–550
E-Mail, 576
embedded narrative, 383–385, 402, 406–408, 418
in Seasons of Darkness, 579–580
emergence, 159–163
bottom-up behaviors, 163, 170
design for, 165–171
in The Game of Life, 161–163
in games, 163–171
of meaning, 366–367
of narrative, 383–385, 402, 418, 579–580
by email, 576
object interactions, 160–161
player-as-producer, 540
of player behavior, 538–539
of pleasure, 353–354
and rules, 166–168
in simulations, 446
of social play, 466–470
emotions, 448
Enchanted Forest, 206
engagementvs. addiction, 356
basic concepts, 329, 333–334, 336, 339–341
catapult into, 410, 411
flow state, 336, 339
layers of, 454, 458
Engendering the Metagame (exercise), 17
Eno, Brian, 537, 538
entrainment, 341, 361
entropy, 191
environment. See cultural environment
Epimenides’ Paradox, 449–450
Epstein, Richard, 174–175, 177, 186, 236
equality, 260, 265
ergonomics, 115
Ernest, James, 588–601
Eskelinen, Markku, 8
ethos, 573–574, 587
etiquette, 573, 587
Euchre, 208–209
eventscurrent, 581
discernability, 354
external, 69
integration of, 354–355, 361
in narrative, 402–403, 419
negative, 186
review of, 413
successive, 186
unexpected (see emergence)EverQuestand game definition, 81
meaningful play, 33
open source software, 548
retelling, 413
rule-breaking, 280
exercises, 16–21
experienceand Breakout, 313, 314, 361
categories of, 315, 327
in Centipede, 326
core mechanic, 316–322, 327, 340
elements of, 316, 327
as end vs. means, 331–333
and entering game, 94
games as (exercises), 17, 19
interactive, 316
and meaning, 368
in metagame model, 482–483
over time, 351
reinventing, 414–414, 419
repetitiveness, 323
same-but-different, 340–342, 361
and system framing, 52–53, 54
and Tetris, 86
See also play; pleasure; social play
explicit interactivity, 60
exploits, 241, 246, 271–274, 285
explorers, 466, 488
The Exquisite Corpse Game Game (exercise), 16
external events, 69