Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Chapter 7: Defining Games



Overview



The word [game] is used for so many different activities that it is not worth insisting on any proposed definition. All in all, it is a slippery lexicological customer, with many friends and relations in a wide variety of fields.—David Parlett, The Oxford History of Board Games

What are games? Are they things in the sense of artifacts? Are they behavioral models, or simulations of social situations? Are they vestiges of ancient rituals, or magical rites? It is difficult and even curious when one tries to answer the question "what are games," since it is assumed that games are many things and at the same time specific games are different from one another—but are they?—E. M. Avedon, "The Structural Elements of Games"

Entering by way of meaningful play, following a path of embedded concepts connecting design to systems to interactivity, we have arrived at the heart of our study: games. It is therefore high time to define just what it is that makes a game a game. Should we even attempt such a definition? Perhaps, as game historian David Parlett warns in the quote that opens this chapter, any attempt to define the word "game" is a foolish endeavor. On the other hand, if one of our goals is to help formalize the field of game design, then it seems crucial to define the object that is so central to the discipline.

Historically, play and games have been studied in a myriad of ways, from economists using game-like simulations to literary theorists studying the "play" of meaning in language and literature. These investigations study games or play in the service of another field. Our intent, on the other hand, is to study play and games within the field of game design. A definition of "game" should help to not only distinguish game design from other design practices, but also bring us closer to an understanding of meaningful play.



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