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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Playing Ironclad: The Spectacle of Mechanical Destruction


Beneath its hermetically sealed dome, the Grid is a clockwork battlefield littered with the steel corpses of recombinant automata. They re-assemble nightly to battle for the horror and amusement of an audience that has long since crumbled into dust.

Explosions shake the foundation of the Grid. With thundering tread, massive automated Warsuits stride through columns of smoke and the incandescent latticework of laser fire. Flocks of nervous cameras drift and scatter around their shoulders. Colorful insignia decorate scorched breastplates. Periodically these giant predator machines freeze, helms bowed, listening for the silent word of sponsorship.

Objective

To move one of your robots onto any of the six squares on the opposite side of the grid (your opponent's first row).

How to Play

You control a combat squad of giant robots, each robot represented by a stack of chips. During your turn you move one of your robots or fire on one enemy robot.

Moving

Robots can move one square in any direction horizontally, vertically, or diagonally. They may not move into a square already occupied by another robot.


Robot movement

Firing

A robot can fire on any enemy robot that is within two squares in a straight line horizontally, vertically, or diagonally. If there is at least one enemy robot within range of one of your robots, you may choose to fire during your turn instead of moving. To fire, choose a target. Only enemy robots within range of one of your robots can be selected as a target. The target takes one point of damage from each of your robots that are within range. Robots may fire "through" friendly or enemy robots with no effect.


Robot range

Damage

For each point of damage a robot takes, remove one checker from the stack representing that robot. If, during one turn, a robot takes more damage than the number of checkers in its stack, remove all of the checkers from that stack.


Robot combat The two black robots attack a white target, destroying it.

Terrain

The grid contains terrain represented by stones located on some of the grid intersections. A robot located on a square whose corner points contain one or more stones receives a defensive bonus from this terrain. Each stone gives one terrain bonus. If this robot is the target of enemy fire, the firing player must roll the die one time for each robot that is firing on the target. The number showing on the die must be greater than the target's terrain bonus, in order for that robot to damage the target.


Defensive terrain Again, the white target is under attack. This time, the target has a terrain bonus of 3. The black player must roll twice, once for each attacking robot. The target only takes damage on a roll of 4, 5, or 6.



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