Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Summary




  • Rules constitute the inner, formal structure of games. All games have rules, and rules are one of the defining qualities of games.



  • Rules are not the experience of play. It is possible to make experiential changes to a game (such as changing the names of the four suits in a deck of cards) without changing the rules or formal structures of a game.



  • Game rules as considered under the Primary Schema of RULES are different than rules of strategy. Strategic "rules of thumb" help players to play a game, but do not define the formal identity of a game.



  • Game rules are different than the rules of etiquette, law, war, or other social rules. Games are intrinsically artificial and separate from "real-world" contexts, whereas these other forms of rules are not separate from ordinary life.



  • Following are the general characteristics that all game rules share:



    • Rules limit player action



    • Rules are explicit and unambiguous



    • Rules are shared by all players



    • Rules are fixed



    • Rules are binding



    • Rules are repeatable





  • Although some games question and violate these characteristics, these are the common traits of game rules considered from a strictly formal point of view.





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