Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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A General Definition of Play


Although these three categories bring the many expressions of play into focus, we still lack a general definition to assist us in designing experiences of meaningful play. There is, in fact, a way of defining play that does justice to all three categories:


Play is free movement within a more rigid structure.


At first glance, this definition might seem a little spare and abstract for such a rich and complex topic such as play. But it is an extremely useful way to think about the design of play. Where does the definition come from? Think about the use of the word "play" in the sense of the "free play"of a gear or a car's steering wheel. The "play" is the amount of movement that the steering wheel can move on its own within the system, the amount the steering wheel can turn before it begins to turn the tires of the car. The play itself exists only because of the more utilitarian structures of the driving-system: the drive shaft, axles, wheels, and so on. The "rules" created by these elements make the free movement of play possible. Play emerges from the relationships guiding the functioning of the system, occurring in the interstitial spaces between and among its components. Play is an expression of the system, one that takes advantage of the space of possibility created from the system's structure.

As a formal way of conceptualizing play, this definition applies to all three categories of play:

Game Play: Playing a game such as Chutes and Ladders occurs only when players set the rigid rules of the game into motion. But the game play itself is a kind of dance that occurs somewhere between the dice, pieces, board, and the rules themselves, in and among the more rigid formal structures of the game.

Ludic Activity: Think of bouncing a ball against a wall. This play activity has a less formal structure than a game, but the definition of play still applies. In experiencing the play of the ball, the player is playing with structures such as gravity, the material identity of the ball, the architectural space, and his or her own physical skill in throwing and catching. To play with the ball is to play with all of these structures, testing their limits and boundaries, finding ways of moving around and inside them.

Being Playful: Even in this broad category of play the definition is relevant. Using playful slang, for example, is to find free movement of words and phrases within the more rigid rule structures of grammar. Being playful while walking down the street means playing with the more rigid social, anatomical, and urban structures that determine proper walking behavior.

In every case, play exists because of more rigid structures, but also exists somehow in opposition to them. Slang is only slang because it departs from the grammatical norm. It is oppositional to the more staid and conservative "official" uses of language, and gains its identity through its difference from them. Similarly, bouncing a ball against a wall is at odds with more utilitarian uses of the architecture. At the same time, the action conforms to certain rules afforded by the formal structure of the building, leading to a particular type of interaction. The play of a game, as we have explored in detail, is only possible because of rules. Yet paradoxically game play is in many ways the opposite of rules. In all of its many guises, play opposes and play resists. But it does so playfully, making use of existing structures to invent new forms of expression.



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