Rules of Play - Game Design Fundamentals - Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Rules of Play - Game Design Fundamentals


Katie Salen and Eric Zimmerman

The MIT Press Cambridge, Massachusetts London, England

book design and photography | Katie Salen

© 2004 Massachusetts Institute of Technology

All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.

This book was set in 8.8-point Myriad by Katie Salen and was printed and bound in the United States of America.

Library of Congress Cataloging-in-Publication Data

Salen, Katie. Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. p.cm. Includes bibliographical references and index. ISBN 0-262-24045-9 (hc : alk. paper)

1. Computer games-Design. 2. Computer games-Programming. I. Zimmerman, Eric. II. Title. QA76.76.C672S25 2003 794.8'1526-dc21 2003045923

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To those for whom the game is made.

Mr. Triggs, Tom Ockerse, H.F., and Dad; Enid, Gil, Laura, and Zach

In gratefulness and love.

Thank you to the many individuals who gave their time, expertise, support, friendship, and ideas; tothe game designers and developers who created the incredible body of work we examined in thecourse of our study, including Reiner Knizia, James Ernest, Kira Synder, Frank Lantz, and RichardGarfield, who all contributed original work to this volume; to our fearless readers John Sharp, FrankLantz, Henk van Assen, Ranjit Bhatnagar, Nancy Nowacek, Mark Owens, Peter Lee, and Julian Kücklich;to our own teachers and students who helped inspired clarity and invention; to Doug Sery and therest of MIT Press; and most of all to our families and friends, who waited patiently for us to join themback in the real world. We could not have done it without you.



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