Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Three Kinds of Rules


As the example of Tic-Tac-Toe demonstrates, in order to fully understand the formal operation of a game, we need to complexify our understanding of game rules. We propose a three-part system for understanding what game rules are and how they operate.


Operational Rules


Operational rules are the "rules of play" of a game.They are what we normally think of as rules: the guidelines players require in order to play. The operational rules are usually synonymous with the written-out "rules" that accompany board games and other non-digital games. The operational rules of Tic-Tac-Toe are the four rules we initially presented.


Constituative Rules


The constituative rules of a game are the underlying formal structures that exist "below the surface" of the rules presented to players. These formal structures are logical and mathematical. In the case of Tic-Tac-Toe, the constituative rules are the underlying mathematical logic that Tic-Tac-Toe shares with the game 3-to-15.


Implicit Rules


Implicit rules are the "unwritten rules" of a game. These rules concern etiquette, good sportsmanship, and other implied rules of proper game behavior. The number of implicit rules of Tic-Tac-Toe is vast and cannot be completely listed. The implicit rules of Tic-Tac-Toe are similar to the implicit rules of other turn-based games such as Chess. However, implicit rules can change from game to game and from context to context. For example, you might let a young child "take back" a foolish move in a game of Chess, but you probably wouldn't let your opponent do the same in a hotly contested grudge match.



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