Rules.of.Play.Game.Design.Fundamentals [Electronic resources] نسخه متنی

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Rules.of.Play.Game.Design.Fundamentals [Electronic resources] - نسخه متنی

Katie Salen, Eric Zimmerman

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Unit 3: Play


Chapter List


Chapter 22: Defining Play
Chapter 23: Games as the Play of Experience
Chapter 24: Games as the Play of Pleasure
Chapter 25: Games as the Play of Meaning 362
Chapter 26: Games as Narrative Play 376
Chapter 27: Games as the Play of Simulation
Chapter 28: Games as Social Play
Commissioned Game: Kira Snyder

[Play] is a structuring activity, the activity out of which understanding comes. Play is at one and the same time the location where we question our structures of understanding and the location where we develop them.—James S. Hans, The Play of the World

How do the rules play out?

Ultimately, game design is play design. The rules of a game are relevant because they facilitate the experience of players. Within this primary schema, we expand our understanding of games considerably, delving into topics like pleasure, narrative, and social interaction. In the movement from the primary schema of RULES to PLAY, we loosen our tight focus on rules as a formal system to examine the ways that rules become a meaningful experience for the players of a game.



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