Rules.of.Play.Game.Design.Fundamentals [Electronic resources]

Katie Salen, Eric Zimmerman

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نمايش فراداده


Summary

  • There are two ways of understanding the relationship between games and representation:

    • Games can represent (they contain internal depictions)

    • Games are representations (a game as a whole is a sign)

  • Meaning in a game emerges from the interaction between system and context:

    • The system of a game's meaning is the set of formal relationships defined by the rules. It is the pre-existing structure of signs that does not change from game to game.

    • The context of a game's meaning is the space of experience where interpretation takes place. Interpretation in games is the act of play.

  • This process of generating meaning is not unique to games. For example, meaning in language also emerges from the relationship between formal systems (grammar) and the context of interpretation.

  • Because games are emergent systems, even a simple system can generate infinite meanings. The resulting set of possible meanings is the space of representational possibility of a game.

  • Players in a game navigate this space of representational possibility through interaction. Game designers, by creating chains of actions and outcomes, build this space of possible meaning.

  • The magic circle of a game is the space where special meanings obtain. It is the space where the rules of a game take hold, as well as the context for the interpretation of meaning.

  • The meanings within the magic circle of a game are derived both from the internal formal system of the game as well as the ways that the game refers to the real world.

  • A cognitive frame is a way of organizing how we look at the world. Game players take on a cognitive frame that affects how they interpret actions and events.

  • Metacommunication is communication that takes place in the context of play. In addition to communicating game actions, players are also always communicating the fact that they are "just playing".

  • Metacommunication helps generate the complex play of meaning in a game. Every game behavior signifies an action ("I just captured you!") but it also signifies what the action is not ("I didn't really capture you, since we were just playing.").