Faber, Liz, 602
fairness, 260–265
fallacies
immersive, 450–451, 452, 453, 455, 458
of probability, 186
Falstein, Noah, 603
familiarity, 340–341
of the A.I. Game, 576–577
fantasy gaming groups, 417
fate, 518–519
faxes, 576
feedback
about relative scores, 254
in Chutes and Ladders, 223–224
and difficulty adjustment, 222–223, 227
exception, 357–359
stability, 224–225
feedback loops
basic concept, 214–215, 219–225, 227
in Basketball, 218–219
in Chutes and Ladders, 223–224
in digital racing games, 219–221
See also simulation
fighting games, 594
See also specific games
Final Fantasy VII, 453
Findeli, Alain, 46
Fine, Gary Alan, 417, 454, 456, 458
first-person-shooter (FPS) games, 550–551
fixed reinforcement, 346–348
flow state, 336–339, 350–353, 360
Fluegelman, Andrew, 21, 264, 456, 486, 533
FLUID, 210
fonts, 602
See also Soccer
in Suspicion, 583–584
Fortugno, Nick, 578–581
fouls, 276
400 Rules Project, 603
Foursquare, 475–478
frag queens, 562
frame
cognitive, 370–371
entry into, 94–99
of simulation, 449–450
Frasca, Gonzalo, 603
See also choice; player-as-producer
free play, 331
Freeze Tag, 579
friendships, 462
frivolity, 518–519
fun, 334
functional interactivity, 59