Rules.of.Play.Game.Design.Fundamentals [Electronic resources]

Katie Salen, Eric Zimmerman

نسخه متنی -صفحه : 403/ 398
نمايش فراداده


Index

W

War, 340

Warcraft II, 159, 251

Warcraft III

cutscenes, 411

feedback loop, 222, 225

information manipulation, 88

war games, 427–428, 442–445

Warhammer, 482

Watch LCD games, 144–145

Weaver, Warren, 192, 195–196, 198, 200

websites

the A.I. Game, 576, 586

clearing house, 603

DiGRA, 602

Gamasutra, 8

on game design, 8–9, 603

Game Girl Advance, 567

history of video games, 602

on information theory, 200

International Game Developers Ass’n, 603

mods and patches, 567

SiSSYFIGHT 2000, 565–566

Weiner, Norbert, 214

whirling, 307, 336

Wilson, Robert Anton, 277

winning

alternative designs, 261, 265

and game definition, 74

metagames, 482–483

New Games Movement, 529

Wipeout, 219–220

Wipeout XL, 404

Wolf, Mark J. P., 392–394

Wolfe, Burton H., 533

women. See gender

wordplay, 306

workarounds, 280

workplace, 581–584

worlds

fictive, 401–403, 419

and simulation, 422–423

temporary, 96–97

Wreckless: The Yakuza Missions, replays,

413–414

Wrestling, 574

Wright, Will, 539