Creating Motion PathsChapter 4, "Projects, Sequences, and Clips." |
To create a motion path in the Canvas:
1. | In the Timeline, select a sequence clip; then position the playhead on the first frame in your clip. |
2. | Make the Canvas active; then choose 12% from the Zoom pop-up menu and Image+Wireframe from the View pop-up menu (Figure 15.46 ). Figure 15.46. Choose Image+Wireframe from the View pop-up menu.
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3. | To add the first keyframe, click the Add Motion Keyframe button in the Canvas. Final Cut Express sets the first keyframe across all motion parameters for that sequence frame. |
4. | In the Canvas, drag the wireframe's center handle to the left until the right side of the wireframe aligns with the left edge of the black background. Hold down the Shift key while you drag to constrain the motion path. This makes it easier to drag in a straight line. Your clip is now positioned just off the screen, at the left (Figure 15.47 ). Figure 15.47. Your clip is positioned just off the screen, at the left.
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5. | In the Timeline, position the playhead on the last frame in your sequence clip. |
6. | In the Canvas, click inside the wireframe and Shift-drag the wireframe to the right. Drag the wireframe across the black background until its left side aligns with the right edge of the black background. As you drag, the motion path appears across the center of the screen. The white line indicates the motion path of your clip's center point (Figure 15.48 ). Figure 15.48. The white line indicates the motion path of your clip's center point.
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7. | To preview your motion path, hold down the Option key while you scrub the Canvas Scrubber bar from side to side. |
8. | If your computer supports real-time previewing, you can play your moving clip immediately. If not, you must render before playback. Select the clip; then choose Sequence > Render Selection > Video. |
Tip
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To add curves to a motion path:
1. | If you don't already have a sequence clip with a motion path applied, follow steps 1 through 6 in the previous task, "To create a motion path in the Canvas." |
2. | To create a curve in your straight motion path, click the motion path and drag in the direction you want the path to curve. As you drag the motion path into a curve, additional keyframes appear on the motion path automatically; the keyframes have little handles, called Bézier handles, which you use to sculpt the motion path's curves (Figure 15.49 ). Figure 15.49. As you drag the motion path into a curve, additional keyframes appear with Bézier handles; drag the handles to sculpt the motion path's curves.
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3. | Click the Canvas Play button to play back the first draft of your edited motion path. |
4. | To adjust the curve, click a keyframe's Bézier handle; then do any of the following:
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To reposition an entire motion path:
1. | Choose the Selection tool from the Tool palette. |
2. | In the Canvas, hold down the Command and Shift keys; then place the pointer near the motion path that you want to reposition. The Selection tool turns into a Hand pointer when you position it correctly (Figure 15.52 ). Figure 15.52. Hold down the Command and Shift keys; then place the Selection pointer near the motion path that you want to reposition. The pointer turns into a Hand pointer when you're in the right spot.
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3. | Drag the motion path to a new position. The entire motion path repositions but does not change its shape or timing (Figure 15.53 ). Figure 15.53. Drag the entire motion path to a new position without changing its shape or timing.
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