In a sequence with multiple effects applied, nesting a clip can force a change in the rendering order.
Moving selected clips into a new, separate sequence is the first step in nesting a selection of clips inside your master sequence. Moving material from sequence to sequence is easy; simply copy (or cut) material from one sequence and paste it into another sequence. You can copy and paste the entire contents of a sequence, or you can select a single clip.
Copying and pasting between sequences is governed by the same rules that govern copy and paste within the same sequence: When you paste, the clips paste themselves into the destination sequence on the same tracks you cut them from
unless you make a change to the Auto Select controls of the destination sequence after you cut (or copy) but before you paste . If you do, then the Auto Select controls determine the track destination of pasted tracks. Clips will be pasted starting at the lowest-numbered Auto Selectenabled track.
To copy and paste clips between sequences:
1. | In the Timeline, select the clips you want to copy into the destination sequence (Figure 4.58 ) and then do one of the following : |
2. | In the destination sequence, position the playhead where you want to paste the clips; then press Command-V. The clips are pasted into your destination sequence according to the protocols described above (Figure 4.59 ). Figure 4.59. Press Command-V to paste the sequence tracks into your destination sequence. As long as you make no change to the Auto Select controls between cutting and pasting commands, the pasted clips are assigned to the same tracks they occupied in the source sequence. In this example, Auto Select control settings have been overridden and the clips are pasted into the destination sequence on Tracks V1, V2, and V3.
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Tip
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Chapter 9, "Basic Editing."
To load a sequence into the Viewer:
In the Browser, select the sequence you want to edit into your main sequence; then
do one of the following:
Your edited sequence opens in the Viewer, ready to be used as source media (Figure 4.61 ). If the sequence you select is open in the Timeline and the Canvas, it closes automatically when you load it into the Viewer.
To load a nested sub-sequence into the Viewer:
In the Timeline,
do one of the following:
Your nested sequence opens in the Viewer window, ready to be used as a source clip.
Tips
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You can open a nested sequence and add, remove, or trim clips. When you return to your main sequence, you'll see that the duration of the nested sequence has been adjusted to reflect your changes. Clips to the right of the nested sequence will be rippled to accommodate the change to your nested sequence duration. You'll still need to open the nested sequence to make changes to the clips inside.
To make changes to a nested sequence:
Do one of the following:
The nested sequence opens as the front tab of the Timeline (Figure 4.64 ). If you opened the nested sequence from inside the main sequence, the main sequence is still open on the rear tab (Figure 4.65 ).
To "un-nest" a sequence:
There's no "Un-nest" command in Final Cut Express. If you want to replace a nested sequence that you have placed in your main sequence with the clips contained in that nest, you should first open the nest in the Timeline and then copy the clips from the open nest and paste them back over the nested sequence's original location in the main sequence. For more information, see "Copying and pasting from sequence to sequence" earlier in this chapter.
FCE Protocol: Updating Nested SequencesWhen you insert a clip from the Browser into a sequence, the clip is copied into the sequence. The copy of the clip you placed in the sequence refers directly to the actual media file on the disk and is not a reference to the clip in the project file. Changes you make to the sequence version of the clip will not be reflected in the Browser version. Nested sequences update globally The protocol governing sequence versions is different, and it is also central to understanding Final Cut Express. Unlike clips, sequences nested inside another sequence are actually pointers, or references, to the original sequence, not copies. If you make changes to a sequence after you've edited it into a number of other master sequences, any changes you make to the original will be reflected every place you have used it. You'll need to make a duplicate of the sequence and make changes to the copy if you want to avoid a global update. For example, you could create a standard credit sequence and edit that sequence into every program in your series. If your credits require any last-minute changes, you can make the changes in the original sequence, and all the projects in which that sequence is nested will be updated. But duplicate sequences are independent copies Keep a close watch on nested sequences that you're using in multiple locations. Multiple nested copies of the same sequence point to the original sequence IF (that's a big if ) you always use the original Browser version of your sequence as your source when you nest the sequence in multiple locations. If you duplicate the original sequence in the Browser, the duplicate sequence you create is an independent copy of the original sequence that will not reflect changes you make to the original. Duping a sequence is a good way to preserve render files, but it's bad news if you want to nest an identical sequence in multiple locations and take advantage of the global updating feature. Copying and pasting a nested sequence to multiple locations within the master sequence in the Timeline produces the same result: independent duplicates of the original that don't update. If you need to place multiple copies of a nested sequence you created in the Timeline, always use the Browser version of your nested sequence (it appeared when you performed the Nest Items command) to place the sequence in multiple locations. |
Assembling Nested Sequences with TransitionsBuilding your program as a series of separate sequences and then assembling your sequence "scenes" into a final master sequence is a common post-production strategy. If you want to use transitions to join your scenes together, you'll need to allow extra media handles at the start and end of your nested sequences. When you're ready to assemble your master sequence, load each sub-sequence into the Viewer. Mark the frames you want to appear as the center point of your scene-to-scene transition as the sub-sequence's In and Out points before you edit them into the final master sequence (Figure 4.66 ). Figure 4.66. If you want to use a transition to join two sub-sequences, mark In and Out points that allow handles on your sub-sequences, to establish the extra frames your transition will require.
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