Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] - نسخه متنی

Ivo Salmre

| نمايش فراداده ، افزودن یک نقد و بررسی
افزودن به کتابخانه شخصی
ارسال به دوستان
جستجو در متن کتاب
بیشتر
تنظیمات قلم

فونت

اندازه قلم

+ - پیش فرض

حالت نمایش

روز نیمروز شب
جستجو در لغت نامه
بیشتر
لیست موضوعات
توضیحات
افزودن یادداشت جدید


Preface


Acknowledgments


Chapter 1. Introduction


Welcome to Mobile Device Software Engineering


Success Is Driven by a Few Key Factors


How to Read This Book


Ways to Develop for Devices


Managed Code


Summary


Chapter 2. Characteristics of Mobile Applications


Introduction


Usage Patterns


Form Factor


Reliability Requirements


Important Characteristics of Mobile Applications


Computer Architecture Differences


Summary


Chapter 3. Design of the .NET Compact Framework


Introduction


Designing the .NET Compact Framework


Desktop Subset


Managed Code and Native Code


The Execution Engine


The Managed-Code Libraries


Factoring of Useful Design and Debugging Information into Optional Components


SQL CE / SQL Connectors


Items Not in the First Version of the .NET Compact Framework


How Code Is Executed and Run


Memory Management and Garbage Collection


Summary


Chapter 4. How to Be Successful Developing Mobile Applications


Introduction


Inherent and Transient Difficulties in Software Engineering


Development Is an Iterative Process, but It Does Have Rules


None of the Details Matter If the Big Picture Is Not Right


Solve Problems in the Right Order; Go Back If You Need To


Summary


Chapter 5. Our Friend, the State Machine


Introduction


What Is a State Machine?


Implicit vs. Explicit State Machines


How Many State Machines Should Be in Any Given Application?


Summary


Chapter 6. Step 0: Before You Start, Decide on the Scope of Your Application


Introduction


Standalone or Part of a Larger System?


Do Not Port Your Desktop Application! Think Devices!


Steps to Define the Scope of Your Mobile Application


Chapter 7. Step 1: Start with Performance; Stay with Performance


Introduction


The Importance of a Disciplined Approach


Defining Performance Objectives


The Cost of Runtime Exceptions


Summary


Chapter 8. Performance and Memory Management


Defining Your Application Memory Model


Macro "Application Level" Memory Management


Micro "Algorithm-Level" Memory Management


Pay Special Attention to String Usage in Your Algorithms


Summary


Chapter 9. Performance and Multithreading


Introduction: When and How to Use Background Threads


Multitasking and Multithreading in Modern Operating Systems


When to Use Background Threads


Design Guidelines for Using Threads in Your Mobile Application


Sample Code You Can Use Using a Background Thread to Accomplish a Single Task


Threads and User Interface


Summary


Chapter 10. Performance and XML


Introduction: Working with XML


To XML or Not to XML?


Comparing XML to Other Text Formats


Different Ways to Work with XML


A Simple Example Using Both the XML DOM and the XML Reader/Writer


Improving Performance by Offloading Work to Others


Summary


Chapter 11. Graphics and User Interface Performance


Introduction


Performance Design Strategies for User Interface Code


Choosing Appropriate Bitmap Formats and Sizes


Design Strategies for Graphics Code That Performs


Summary


Chapter 12. Performance Summary


Performance Summary


Performance and Memory Management Summary


Performance and Multithreading


Performance and API Abstraction Levels


Performance with User Interface and Graphics


Look For and Pay Attention to Performance Warning Signs


Conclusion and Best Practices


Chapter 13. Step 2: Design the Right User Interface


Think Devices!


Design Your Mobile User Interface Code to Allow for Easy Testing and Iteration


A State Model for User Interface Layout and Management


Advanced User Interfaces with the .NET Compact Framework


Chapter 14. Step 3: Get Your Data Access Model Right


Introduction to Mobile Application Data Access


Choosing the Right Abstractions for In-Memory Storage of Data


Choosing the Right Long-Term Storage Model for Data


.NET Compact Framework Specific: ADO.NET


Summary


Chapter 15. Step 4: Get Your Communications Model Right


Introduction to Mobile Application Communications


Coding for Mobile Networking


Communications and Networking Options


Pushing Information to a Device


Web Services


Summary


Chapter 16. Step 5: Packaging and Deploying Your Mobile Application


Introduction


Does Your Mobile Application Need to Be Signed?


Installation of Runtimes and Other Required Components


Packaging and Installation Options


Summary


Chapter 17. Afterword


Appendix A. Additional Resources for the .NET Compact Framework


Online Resources


Appendix B. Visual Basic .NET Samples


Why VB.NET and C#?


Chapter 5 (State Machines) Samples


Chapter 7 (Performance Introduction) Samples


Chapter 8 (Performance and Memory) Samples


Chapter 9 (Performance and Multithreading) Samples


Chapter 10 (Performance and XML) Samples


Chapter 11 (Performance and Graphics) Samples


Chapter 13 (User Interface Design) Samples


Chapter 14 (Data) Samples


Chapter 15 (Communications) Samples


Index


/ 159