Real World Adobe® Illustrator® CS2 [Electronic resources] نسخه متنی

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Real World Adobe® Illustrator® CS2 [Electronic resources] - نسخه متنی

Mordy Golding

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Copyright

Acknowledgments

Introduction

The Many Uses of Illustrator

When Should You Use Illustrator?

How This Book Is Organized

Chapter 1. The Illustrator Environment

The Welcome Screen

Creating New Documents

Living in Your Workspace

Adobe Bridge

Viewing Documents

Using Libraries (Shhhh!)

More Templates, Please

How to Find Help

Chapter 2. Vectors 101

What Are Vector Graphics?

Anatomy of a Vector Object

Drawing Primitive Vector Shapes

Applying Fills and Strokes

Text Objects

Selecting Objects

Chapter 3. Objects, Groups, and Layers

Understanding Appearances

Enhancing Appearances with Live Effects

Using Graphic Styles

Working with Groups

Working with Layers

Putting It All Together

Chapter 4. Advanced Vectors

Drawing and Editing Freeform Vectors

Creating Compound Paths

Advanced Path Editing

Introducing the Live Paint Feature

Exploring the Pathfinder Palette

Aligning and Distributing Objects

Making Transformations

Chapter 5. Brushes, Symbols, and Masks

Unleashing the Power of Brushes

Saving Space and Time with Symbols

Achieving Photorealism with Gradient Mesh

Looking Behind the Mask

Chapter 6. Typography

Global Text Support with Unicode

The Way of the Font

Specifying Character and Paragraph Options

Defining Text Styles

Working with Area Type

Putting Type on a Path

Wrapping Text Around Objects

Editing Text

Legacy Text and Backward Compatibility

Chapter 7. 3D and Other Live Effects

Combining Features and Effects

Deconstructing the Effect Menu

3D: A Whole New World

Convert to Shape: Change Is Good

Distort & Transform: The Power of Change

Paths: Drawing Outside the Lines

Pathfinder: Complex Shapes

Rasterize: Vectors That Act Like Pixels

Stylize: Now You're Stylin'!

SVG Filters: Technical Effects

Warp: Controlled Distortion

Applying Photoshop Effects

Chapter 8. Mixing It Up: Working with Vectors and Pixels

Placing Raster-Based Files

Working with Placed Images

Managing Placed Images

Live Trace: Converting Rasters to Vectors

Rasterize: Turning Vectors into Rasters

Working with Adobe Photoshop

Chapter 9. Graphs, Distortion, and Blends

Putting the "Art" in Chart

Working with Tools of Mass Distortion

Creating Transitions with Blends

Adding Pizzazz with the Flare Tool

Chapter 10. Illustrator and the Web

Design Considerations for the Web

The Attributes of Web GraphicsColor, Quality, and File Size

Optimizing Web Graphics

Efficient Web Design

Adding Interactivity and Creating Animations

Chapter 11. Prepress and Printing

Printing from Illustrator

The Truth About Transparency

Understanding Overprints

Chapter 12. Saving and Exporting Files

Saving Files from Illustrator

Exporting Files from Illustrator

Choosing File Formats Based on Workflow

Appendix A. Automation with Illustrator

Taking Advantage of Automation in Illustrator

Automation and Releasing Final Files

Appendix B. Moving from FreeHand to Illustrator

Getting Your Feet Wet

First Steps: Learning the User Interface

Walk This Way: Working with Objects

Healthy Jogging: Drawing and Editing Paths

Bungee Jumping: Entering a Sea of New Functionality

Taking the Leap of Faith

Appendix C. Application Preferences

The General Panel

The Type Panel

The Units & Display Performance Panel

The Guides & Grid Panel

The Smart Guides & Slices Panel

The Hyphenation Panel

The Plug-ins & Scratch Disks Panel

File Handling & Clipboard Panel

The Appearance of Black Panel

Color Insert

Trace Techniques

Molding Mesh

Intricate Patterns

Pattern Brushes

Tinting a Scan

Index

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