Outline
This book shows you how to animate and create effects, using techniques that range from motion tweens to ActionScript. The book includes 10 different projects, which you complete using hands-on tutorials. You build the projects step-by-step from start to finish (these projects range from little or no ActionScript, to a moderate amount of code). Although it's almost impossible to build many effects with at least some amount of code, the ActionScript you use in this book is fully explained for those who are new to the language.The following list outlines the topics covered in each project-based chapter.Chapter 1:
Read a simple introduction to publishing your first FLA file (which includes animation and a bit of interactivity).Chapter 2:
Create a panning animation with motion tweens and a motion guide.Chapter 3:
Create a simple interface and animation by using primarily shape tweens.Chapter 4:
Learn how to use frame-by-frame animation to make a pirate dance.Chapter 5:
Create a character using Flash (a robot) and then animate it.Chapter 6:
Learn the fundamentals of ActionScript when you build a simple draggable shape game.Chapter 7:
Learn about scripted animation when you create a text effect and movie clip animation.Chapter 8:
Build a website using motion tweens, ActionScript, and animated masks. You cover working with video, transitions, and movie clip buttons in the process.Chapter 9:
Build an animated menu system using graphics, ActionScript, and the Tween class.Chapter 10:
Build a gallery that dynamically displays a series of JPEG images that load from your server. Images tween when they load into the container SWF file, and they react and respond to mouse rollovers.