Hints and Tips
When you model an event,
- Build hierarchies of signals so that you exploit the common properties of related signals.
- Be sure you have a suitable state machine behind each element that may receive the event.
- Be sure to model not only those elements that may receive events, but also those elements that may send them.
When you draw an event in the UML,
- In general, model hierarchies of events explicitly, but model their use in the backplane of each class that sends or receives such an event.