Chapter 26. Artifacts
In this chapter
- Artifacts, classes, and manifestation
- Modeling executables and libraries
- Modeling tables, files, and documents
- Modeling source code
Artifacts live in the material world of bits and therefore are an important building block in modeling the physical aspects of a system. An artifact is a physical and replaceable part of a system.You use artifacts to model the physical things that may reside on a node, such as executables, libraries, tables, files, and documents. An artifact typically represents the physical packaging of otherwise logical elements, such as classes, interfaces, and collaborations.