Web Systems Design and Online Consumer Behavior [Electronic resources]

Yuan Gao

نسخه متنی -صفحه : 180/ 106
نمايش فراداده

Introduction

The online Product Catalog or Electronic Product Catalog (EPC) is e-Shops’ interactive front-end to potential customers. It offers a listing of all available products, combined with classification and retrieval support, in addition to interfaces to other e-Shop services. Formal definitions of electronic product catalogs vary in scope. Timm and Rosewitz (1998) define them as systems, which “...allow customers to browse through multimedia product representations and get relevant information concerning the product ...”, while Segev et al. (1995) describe them more broadly as “... a virtual gateway to a company through which customers obtain product information, order goods and services, make payment, access customer support, provide feedback, and participate in other corporate activities, …” A term very closely related to the electronic product catalog is what Nielsen et al. (2000a) reference as “Category Pages,” described as “…those mid-level pages in an e-Commerce website that help customers find the product listing pages – and thus the products they want to buy.” In fact, in this framework it is the combination of category pages along with the product listing pages that amount to the meaning of an electronic product catalog. Ceri et al. (1999) claim that electronic product catalogs can be seen as Web information systems that, in addition to laying emphasis on the presentation of products/services, contain some standard functionality regarding navigation, searching, selection and ordering of products (Koch & Turk, 1997).

Online product catalogs have their origin in paper-based product catalogs, which provide the convenience of home shopping and contain colorful and structured representation of products. Over time, product catalogs have changed their styles along with the carrier of information for which they were created and CD-ROM based catalogs came into play, which compared to their paper-based predecessors, offer sophisticated search functionality, as well as multimedia product presentation. Online product catalogs materialize the paper-based catalog metaphor[1] (Nielsen, 1993), but, due to the fact that they provide a much more powerful source of information on products, and that purchase decisions are usually made on this information, they are considerably more effective. As in a physical store, merchandise in an online store can be grouped within logical departments to make locating an item simpler. And while in most physical stores each product is kept in one place only, a Web store has the advantage of including a single product in multiple categories, just as easily (for example, running shoes can be listed as both “footwear” and “athletic gear”).

In its simplest, primitive form an electronic product catalog is a listing of goods and services. At the time of their first appearance on the Web, catalogs were simple static HTML lists. Operations such as editing an item’s listing, deleting or inserting an item required editing the HTML code of one or more pages. The large commerce sites handling big volumes of products, require sophisticated navigation aids and effective product organization, and thus use dynamic forms of product catalogs which retrieve contents from one or more databases. Dynamic catalogs can feature multiple photos of each item, detailed descriptions and a search mechanism that allows customers to check item availability. Yet surveys have indicated that the search for products in e-Shops is a cumbersome process. Customers have trouble finding the products they are looking for, and many abandon the online search before buying. This shows that there is great potential for online sales which is lost and that catalogs do not fulfill their task successfully. E-Customers have problems locating the right product(s) usually due to poorly structured product information and information overloaded sites offering no navigational support. In this chapter we examine catalogs from the perspective of information organization, management and retrieval, as well as usability. We will briefly review the functionalities typically provided by online product catalogs and propose a set of design guidelines for efficient information access and display.

Figure 14-1: Electronic product catalog on Amazon.com (accessed 10/23/2003)

The Shopping Cart (or “shopping basket,” “shopping bag,” “shopping sled,” or “wheelbarrow”) refers to a single page in an e-Shop, listing the items the customer has chosen to purchase. Like in the case of electronic product catalogs that serve as metaphors of their paper-based predecessors, the shopping cart is also a metaphor used for allowing customers to utilize their existing knowledge about how to buy products. The functionality typically supported by a shopping cart, allows customers to place products in it, remove one or more of them, or proceed to the checkout process. Figure 14-2 presents the shopping cart icons used by Amazon and by the Helcom e-Store (Kondilis et al., 2000). Regardless though of how successful the shopping cart metaphor has proven, for inexperienced users who are unfamiliar with e-Commerce practices, apart from the cart icon an accompanying label is also necessary.

Figure 14-2: Icons for shopping cart

A well-designed shopping cart can facilitate the transaction and encourage consumers to buy more (Robn, 1998), while poorly designed interface and functionality frustrate and prevent them from completing an online transaction. According to a BizRate.com survey[2], 78% of online buyers abandon their shopping carts. From them, 55% abandon carts before they enter the checkout process. Another 32% abandon their carts at the point of sale (e.g., when they are asked to fill in shipping and payment information). The reasons why shoppers abandon their carts vary and include (Hill, 2001) insufficient information, poor navigation, difficulty at handling, limited functionalities, confusing buttons or icons, time-consuming checkout processes, low quality of user interface, and more. According to Rewick (2000), the key is the understanding of customers’ psychology, needs, requirements and interests and how these factors are influenced by Web site design. However, abandonment does not always indicate specific design problems, as in many cases it is driven by the way consumers shop online (Smith, 2000). And nevertheless, products in a shopping cart (even in an abandoned one) convey a piece of valuable information: customer’s interest in specific products.

Effectiveness plays a central role in this chapter. For an online shop to be effective, it has to reassure user satisfaction. According to what HCI and more specifically UCD (User-Centered Design) experts dictate, e-Commerce should practice natural selection. People by nature will select the easiest way to accomplish a task (find what they want, buy what they want, or do what they want). According to Vredenburg et al. (2002), “Complexity is the biggest inhibitor of product success.” They argue that especially in the domain of e-business applications usability is vital to a company’s success, its competitive edge, and perhaps even its survival. In this chapter we will present the conceptual model of the shopping cart and discuss its typical functionalities. Our primary goal is to reach a set of design guidelines that can guarantee user satisfaction and diminish shopping cart abandonment. Moreover, in terms of both the online product catalog, as well as the shopping cart, we explore the potential of incorporating personalization features for improving information presentation and access, speeding up interaction and upgrading the overall user experience in the e-Shop. In the last section of this chapter we conclude the topic of effective catalog and shopping cart design and its crucial effect on enhancing the e-purchase experience and increasing the look-to-buy rates (Lee & Podlaseck, 2000) of an online shop (i.e., the percentage of product impressions, meaning customer accesses to a product page that are eventually converted to purchases).

[1]A metaphor is a possible way to achieve a mapping between the computer system and some reference system known to the users in the real world. A metaphor can provide a unifying design framework and facilitate learning by allowing users to draw upon the knowledge they already have about the reference system (Hudson, 2000).

[2]BizRate.com Web Site. Accessible at http://www.bizrate.com