Web Systems Design and Online Consumer Behavior [Electronic resources] نسخه متنی

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Web Systems Design and Online Consumer Behavior [Electronic resources] - نسخه متنی

Yuan Gao

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Effectiveness from User’s Standpoint

Knowing the customer has nowadays prevailed as the ultimate business objective. The reason
behind this is that by knowing the customer you also know the way to understand and satisfy
individual needs. At this point, we should address the topic of user-friendly interaction and
usability, as each user cannot be separated from human nature. In our context and by attempting to
project to the e-Commerce domain the general factors that assure usability—as defined in the human
computer interaction domain (Nielsen, 1993)—an e-Shop should (Markellos et al., 2001):



  • Be easy to learn. The e-Shop must be easy to navigate and
    users - even those that are novice Web users - shouldn’t find it difficult or confusing to interact
    with it. Taken to the next level, this means that users should have a sense of control both on
    where they are currently located and what they should do in order to get to the place they want to
    go.



  • Be easy to recall. This attribute in the case of e-Shops
    should be considered as a default requirement because e-Shops are “walk-up-and-use” applications,
    thus usage experience should not be required. Moreover, the e-Shop must be easy to remember in
    another sense as well: it should have an easy to recall URL, use consistent navigation controls and
    communicate at every touch point (which practically means every page of the Web site) the identity
    and the profile of the brand behind it.[3] All these elements contribute
    greatly in creating a feeling of familiarity, comfort and trust. The guideline by Zemke and
    Connellan (2001) is quite straight forward: “Put your personality into
    every touchpoint—branding is what elevates you from average and acceptable to memorable. It is the
    first step toward loyalty.”



  • Be efficient. The efficiency in the context of e-Commerce
    means easy and fast product(s) identification and order submission. It is a fact that customers are
    annoyed with the little struggles that are too frequently part and parcel of doing business online.
    Their expectations are simple and their choices are infinite. According to Zemke and Connellan
    (2001), e-Shops should adapt to the ETDBW
    (Easy-To-Do-Business-With)
    thinking approach: the point is how we make it simple and
    effortless for customers to find and use a certain e-Shop, and only then to deal with questions of
    style and design. ETDBW thinking suggests that all those involved in the e-Shop’s decision making
    should think first like a customer and last like a technical wizard. Moreover, since an e-purchase
    completes not at the point of charging the customer’s credit card but at the point when the
    customer receives the ordered item, efficiency requires delivery to be on time. This means that
    e-Shops must practice reliability and provide customer support prior to, during and after
    sales.



  • Prevent errors from occurring and provide recovery
    mechanisms
    . It is essential to prevent or to eliminate errors occurring when shopping
    online. In the Web environment, as errors we regard broken links, missing images, missing product
    details, as well as server failures or long delays due to heavy traffic and any other circumstance
    that results in a negative customer experience and poor service. We should though also consider as
    errors all unsuccessful searches that return no results pages. Recovery in this case means that
    these pages should help customers revise their queries or suggest some kind of solution. There are
    cases where the e-Shop cannot satisfy a certain product need and this should also be communicated
    clearly and as soon as possible, so that the customer’s time online is not wasted and is treated
    with respect.



  • Provide subjective satisfaction to the customer.
    Subjective satisfaction is by definition vague and thus difficult to assure and hard (if not
    impossible) to measure. A quite comprehensive approach to identifying a set of key features that
    can guarantee—when implemented well—a positive customer experience is known as the 7Cs (Kearney,
    1999) and is introduced and explained in
    Figure
    14-3
    . Missing from the 7Cs approach is what Vredenburg et al. (2002) reference as
    an intuitive and engaging total
    customer experience,”
    in their book on UCD. According to them, there was a time when
    usable meant the absence of obvious user problems. However, in today’s e-Commerce world, the online
    experience should be such that it accommodates easily what users want to do and provides a design
    that is pleasant and enjoyable (Jordan, 2000). In other words, usability does not imply boring and
    visually poor Web environments. On the contrary, it allows engaging experiences but raises the bar
    even higher by requiring intuitiveness (thus compensating for
    what may not be totally familiar).


    Figure 14-3: 7Cs framework
    (Kearney, 1999)



In the following two sections we investigate what constitutes an effective catalog and
shopping cart for the online shopper and we suggest a set of design guidelines that IT specialists
and shop owners should bear in mind while outlining and implementing an e-Shopping environment. Our
main objective is to close the gap between what shop owners pursue, what IT people regard as
required and what Web users need, enjoy and can actually use easily and fast when shopping
online.

[3]eCommerce Trust Study. (n.d.). Cheskin Research/Studio Archetype
Sapient.
Retrieved from:
http://www.sapiend.com/cheskin

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