Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] نسخه متنی

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Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] - نسخه متنی

Ivo Salmre

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Index

[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]

games

state machines inside

garbage collection

.NET Compact Framework 2nd 3rd 4th 5th

general purpose abstract data model

good experience

performance

GPRS connections

graphics

.NET Compact Framework 2nd

overview 2nd

graphics code

caching resources 2nd 3rd

batch-based approach

collection-based approach

latch-based approach

deferring work

pre-rendering for action game 2nd

pre-rendering for business chart 2nd 3rd

object allocations, avoiding

bitmap objects

fonts, brushes, pens, ImageAttributes

graphics objects

value types

offscreen drawing 2nd

overview 2nd

rendering process 2nd 3rd

user interface code and

bitmap images displayed in PictureBox 2nd 3rd 4th

custom control implementation 2nd 3rd 4th 5th

overview

painting to a form 2nd 3rd 4th 5th 6th

graphics objects

avoiding

graphics resources

deferred loading, caching, and releasing 2nd

GSM mobile technology


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