Index[SYMBOL][A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [X] [Z] games state machines inside garbage collection .NET Compact Framework 2nd 3rd 4th 5th general purpose abstract data modelgood experience performance GPRS connectionsgraphics .NET Compact Framework 2nd overview 2ndgraphics code caching resources 2nd 3rd batch-based approach collection-based approach latch-based approach deferring work pre-rendering for action game 2nd pre-rendering for business chart 2nd 3rd object allocations, avoiding bitmap objects fonts, brushes, pens, ImageAttributes graphics objects value types offscreen drawing 2nd overview 2nd rendering process 2nd 3rduser interface code and bitmap images displayed in PictureBox 2nd 3rd 4th custom control implementation 2nd 3rd 4th 5th overview painting to a form 2nd 3rd 4th 5th 6thgraphics objects avoidinggraphics resources deferred loading, caching, and releasing 2nd GSM mobile technology |