Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] نسخه متنی

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Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] - نسخه متنی

Ivo Salmre

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Index

[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]

object allocation 2nd

reusing allocated objects 2nd 3rd 4th

unnecessary object allocations, reducing 2nd 3rd 4th

object allocations

graphics code and

bitmap objects

fonts, brushes, pens, ImageAttributes

graphics objects

value typles

objectives

performance

feedback, immediate 2nd 3rd 4th 5th 6th 7th 8th

long duration tasks

overview

subjectivity of

wait cursor

off-device information sources, customized interactions with

offloading work

data searches on mobile device, avoiding complex

data transformations on mobile device, avoiding complex

overview

removing unnecessary information before data is sent to device

when not to offload work

offscreen drawing 2nd

OLE_LINK1 2nd 3rd 4th

OLE_LINK2 2nd 3rd

OLE_LINK3

OLE_LINK4

on-device memory

.NET Compact Framework

open devices

operating system

.NET Compact Framework allowing access to underlying

operating system independence

optimization of writing code

optimizations

analysis of 2nd 3rd

outline mode

overhead data 2nd

overriding behaviors in existing controls

filtered text box example 2nd 3rd 4th 5th


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