Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] نسخه متنی

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Writing Mobile Code Essential Software Engineering for Building Mobile Applications [Electronic resources] - نسخه متنی

Ivo Salmre

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Index

[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]

packaging and installation
[See provisioning]

packaging and installation options

copy and run installation

desktop-driven installation

developer tool-based installation

device-driven installation

download and run installation

memory card-based installation

overview

ROM-based installation

partitioning of application

performance

APIs and

overview

best practices 2nd

DataSets 2nd 3rd 4th 5th

disciplined approach

code reviews 2nd

data sizes, testing with real 2nd

development milestones with performance-driven exit criteria, using 2nd 3rd 4th 5th

excuses 2nd 3rd

measuring performance 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th

memory model, defining

overview

procrastination 2nd 3rd

stress testing 2nd

user scenarios defined

graphics and

overview 2nd

memory management and

overview 2nd 3rd

multithreading and

overview

objectives

feedback, immediate 2nd 3rd 4th 5th 6th 7th 8th

long duration tasks

overview

subjectivity of performance

wait cursor

overview 2nd 3rd 4th

runtime exceptions

example comparing equivalent algorithms that do and do not throw exceptions 2nd 3rd 4th 5th

overview

user interface and

overview 2nd

user's perception of 2nd

warning signs 2nd

personal computer

future issues

PictureBox

bitmap images displayed in 2nd 3rd 4th

Pocket PC

screen areas

Pocket PC Phone 2nd 3rd 4th

point-to-point networking with IrDA 2nd

polling

portability

.NET Compact Framework

pre-rendering for action game 2nd

pre-rendering for business chart 2nd 3rd

predicting user needs in advance 2nd

preemptive work and multithreading 2nd

preprocessing data

best practices

prime number calculation

background processing state machines 2nd 3rd 4th 5th

process for development

iteration

overview

project-description document

processor independence

procrastination and performance 2nd 3rd

productivity

programming libraries

programming models

project-description document

prototype 2nd

provisioning 2nd

proxy servers, manual setup of

pushing information to device

overview 2nd 3rd 4th


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