Real World Adobe® Photoshop® CS2 [Electronic resources] : Industrial-Strength Production Techniques نسخه متنی

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Real World Adobe® Photoshop® CS2 [Electronic resources] : Industrial-Strength Production Techniques - نسخه متنی

Bruce Fraser, David Blatner

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Index

[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]

radial gradients

Radiance HDR file format

Radius setting, Unsharp Mask filter 2nd 3rd

Radius slider 2nd

RAID disk arrays

RAM.
[See memory]

range kerning

raster images

rasterization 2nd

rasterizing

paths

smart objects

type layers

vector graphics 2nd 3rd

rating images 2nd

ratings

applying

as preproduction tool

described

searching by

star-based

strategies for

uses for

vs. labels

working with

raw captures [See also Camera Raw]

Raw file format

raw images
[See Camera Raw images]

Real World Scanning and Halftones 2nd

recalling selections

Recommended list

recording batch actions

rectangle selections 2nd

rectangular marquee

Red Eye tool

red-eye, retouching

Reduce Color Noise slider

Reduce Noise filter 2nd 3rd 4th

reference color space

reference images 2nd

Reference Output Metric Method (ROMM) RGB

reflective colors

refreshing histograms

Registration Marks

Reinfeld, Eric

relative black point compensation

Relative Colorimetric intent

Remove Color from Mask eyedropper

Remove Distortion slider

Remove Distortion tool

Remove JPEG Artifact option

Rename command

Rendering Intent menu

rendering intents

converting images between profiles

desaturating monitor colors

overview

proofing output

selecting for color space conversions

soft-proofing

rendering type layers

rendering, colorimetric

Replace Color 2nd

Replace mode

replacing text

Resample Image option

resampling [See also sampling]

Camera Raw images

Cropping tool

downsampling

interpolation

upsampling

while cropping

rescreening halftones

Actual Pixels view

as grayscale

Despeckle filter

downsampling

Dust and Scratches filter

high-frequency images

low-frequency images

Median filter

medium-frequency images

rotating images

upsampling

Reselect

Reset button 2nd

Reset Camera Default

Reset Palette Locations

Resolution

resolution

calculating file size

Camera Raw images

continuous-tone film readers 2nd

cropping and

dots per inch 2nd

dye-sublimation printers

file size

full

grayscale

halftones

high vs. low

image detail and

image quality and

image reproduction and

imagesetters 2nd

line art 2nd

monitor 2nd

output devices

output method considerations

overview

pixels per inch 2nd

printers 2nd

relation to bitmap dimensions 2nd 3rd

relation to file size 2nd 3rd

relation to image size 2nd 3rd

reproduction methods and

"res,"

resampling and

scaling and

scanned images

terminology

types of images

upsampling vs. downsampling

Web images

resource forks (Mac files)

retouching images

Clone Stamp tool

copying and pasting pixels

dust, retouching spots 2nd

feathering

Healing Brush

Patch tool

perspective retouching

power lines

removing red-eye

scratches

spots 2nd

stroking paths

using layers

Reveal Selection

Revert

Revert to Saved command

RGB color model

additive primary colors 2nd

blending RGB colors using gamma

device-dependent color overview

in color wheel

relation to other color models 2nd

RGB curve

RGB editing

RGB file format

RGB files

RGB histogram

RGB images

bit depth

converting colors to Web hexadecimal numbers

converting to CMYK

converting to sRGB

GIF files and

multimedia and Web images

printing from page-layout programs

TIFF files

RGB mode

color channels

Convert to Working Space

converting to Grayscale

high-resolution inkjet printing

Magic Wand selection tool

Off (policy)

output method considerations

overview

pixel values

Preserve Embedded Profiles

proofing spot colors

requesting from color house

selections, from color channels

vs. CMYK mode 2nd 3rd

when to use

RGB numbers

RGB readout 2nd

RGB values

RGB working spaces

Adobe RGB (1998) 2nd 3rd

Advanced Mode

AppleRGB 2nd 3rd 4th

BruceRGB 2nd 3rd

choosing

chromaticity plots

ColorMatch RGB 2nd 3rd 4th

custom working spaces, defining

device-independent RGB

EktaSpace

for desktop printer output

for inkjet printer output

for photographic printer output

gamma settings

large-gamut vs. small-gamut spaces

loading monitor profiles as

Monitor RGB 2nd

Other

perceptual uniformity

primaries settings

ProPhoto RGB 2nd 3rd 4th

RGB output profiles as

selection considerations

sRGB 2nd 3rd

uses for

vs. Lab color model

white point settings

RGBA file format

rgbMaster

RIPs.
[See PostScript RIPs]

RLA file formal

RLE compression

ROMM RGB

Rotate buttons

Rotate Canvas

rotating images

in Camera Raw

in page-layout programs

rescreening halftones

tips for

while cropping

rotating paths

Roth, Steve

round-tripping 2nd

ruler


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