Index - Beginning Game Audio Programming [Electronic resources] نسخه متنی

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Beginning Game Audio Programming [Electronic resources] - نسخه متنی

Mason McCuskey

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Index


A


31

ActiveX, ModPlug supporting, 17

actors, hiring, 334

ADC (analog-to-digital converter), 2-3

ADPCM compression format, 7

AIFF files, DirectShow playing, 124

aliasing, 289

Amiga, MOD music format, 8-9

articulation in DirectMusic Producer, 307

AssembleErrorInfoString, 200-201

asynchronous command execution, 153-154

attack, decay, sustain, and release (ADSR) of instrument, 167

in DirectMusic Producer, 307-309

attenuation, 93

AU files, DirectShow playing, 124

audio compression algorithms, 6

audio engines, 16

audio scripting support to, 196-205

BASS, 16

CError object, 52-53

CNotificationHandler class, 113-114

concurrent sounds, playing, 83-85

CWAVEFile, 70-73

error handling, 47-51

exceptions in, 51-54

I3DL2, integrating, 253

list of, 16-18

MIDI files with, 102-103

MikMod, using, 160-162

MP3 support, adding, 127-128

multithreading and, 115-116

notifications into, 112-114

Ogg Vorbis, integrating, 135-137

OpenAL, integration of, 240-247

sound effects, adding, 209-210

audio format chunk, 68-69

audio manager, 55. See also CAudioManager

with MIDI files, 104-105

audio path editor, 206


audio paths. See also DirectMusic default audio path, 88

independent audio paths, 89

performance channels and, 168

Play method for, 90-91

pool of, 88

querying volume of, 92

segment specific volume, 91-93

setting the volume, 92

shared audio path, 89

for volume, 88-92


audio scripting, 188-205. See also CAudioScript class

Add Track(s), 192

audio engines, adding support to, 196-205

authorizing simple script, 194-195

basics of, 190-191

developer's and, 196-205

initializing scripts, 199-201

interface and, 190

loading, 199-201

Reference Runtime folder, 194

routines

calling, 204

enumerating, 201-202

segments, creating, 192-194

sound designers and, 191-195

string values, variables as, 203

204

enumerating, 201-202

naming, 195

syntax, editing for, 195

Time Signature Track, 192

variables

enumerating, 201-202

getting values for, 203

setting values for, 202-203

Wave track

adding, 192

properties, 193

audio tags for MP3, 119, 122

audio visualization, 283-296. See also Discrete Fourier Transform (DFT); spectrum analyzers

AudioVB

scripts, 191

syntax in, 195

auto-resetting events, 115

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