Java in a Nutshell, 5th Edition [Electronic resources] نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

Java in a Nutshell, 5th Edition [Electronic resources] - نسخه متنی

| نمايش فراداده ، افزودن یک نقد و بررسی
افزودن به کتابخانه شخصی
ارسال به دوستان
جستجو در متن کتاب
بیشتر
تنظیمات قلم

فونت

اندازه قلم

+ - پیش فرض

حالت نمایش

روز نیمروز شب
جستجو در لغت نامه
بیشتر
لیست موضوعات
توضیحات
افزودن یادداشت جدید


StrictMathjava.lang

Java 1.3

This class
is identical to the Math class, but additionally requires that its
methods strictly adhere to the behavior of certain published
algorithms. The methods of StrictMath are intended
to operate identically on all platforms, and must produce exactly the
same result (down to the very least significant bit) as certain
well-known standard algorithms. When strict platform-independence of
floating-point results is not required, use the
Math class for better performance.

public final class

StrictMath {
// No Constructor
// Public Constants
public static final double

E ; =2.718281828459045
public static final double

PI ; =3.141592653589793
// Public Class Methods
public static int

abs (int

a );
public static long

abs (long

a );
public static float

abs (float

a );
public static double

abs (double

a );
public static double

acos (double

a ); native
public static double

asin (double

a ); native
public static double

atan (double

a ); native
public static double

atan2 (double

y , double

x ); native

5.0 public static double

cbrt (double

a ); native
public static double

ceil (double

a ); native
public static double

cos (double

a ); native

5.0 public static double

cosh (double

x ); native
public static double

exp (double

a ); native

5.0 public static double

expm1 (double

x ); native
public static double

floor (double

a ); native

5.0 public static double

hypot (double

x , double

y ); native
public static double

IEEEremainder (double

f1 , double

f2 ); native
public static double

log (double

a ); native

5.0 public static double

log10 (double

a ); native

5.0 public static double

log1p (double

x ); native
public static int

max (int

a , int

b );
public static long

max (long

a , long

b );
public static float

max (float

a , float

b );
public static double

max (double

a , double

b );
public static int

min (int

a , int

b );
public static long

min (long

a , long

b );
public static float

min (float

a , float

b );
public static double

min (double

a , double

b );
public static double

pow (double

a , double

b ); native
public static double

random ( );
public static double

rint (double

a );
public static int

round (float

a );
public static long

round (double

a );

5.0 public static float

signum (float

f );

5.0 public static double

signum (double

d );
public static double

sin (double

a ); native

5.0 public static double

sinh (double

x ); native
public static double

sqrt (double

a ); native
public static double

tan (double

a ); native

5.0 public static double

tanh (double

x ); native
public static double

toDegrees (double

angrad );
strictfp
public static double

toRadians (double

angdeg );
strictfp

5.0 public static float

ulp (float

f );

5.0 public static double

ulp (double

d );
}



    / 1191