Index - Beginning Game Audio Programming [Electronic resources] نسخه متنی

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Beginning Game Audio Programming [Electronic resources] - نسخه متنی

Mason McCuskey

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Index


L


languages. See also C/C++

BASS supporting, 16

LANS, DirectPlay Voice on, 265, 269

late reverberation, 251-252, 255

libraries. See also OpenAL

into audio engines, 73

MCI library, 141

MikMod library, using, 160

Ogg Vorbis libraries, 130-132

winmm.lib library with PlaySound, 62

licensing issues with MP3, 15

Lim, Jeffrey, 158

Linux, Ogg Vorbis on, 130

lip synching, 335

listeners. See OpenAL; 3D sound Loader, 45-46

directories for, 78-79

MIDI files, loading, 103

LoadGameResources

exception handling in, 49-51

loading. See also CWAVFile; WAV files

audio scripts, 199-201

DirectMusic Producer, WAV files in, 305-306

with I3DL2 environment editor, 258-259

MIDI files, 103-106

OpenAL, WAV files in, 245-246

spectrum analyzers loading WAV files, 290-291

LoadMIDI routine, 104

LoadMotifs method, 181

LoadOggVorbis method, 135-136

LoadScript method, 199-200

LoadSegmentFromDisk function, 104

LoadSegmentFromMemory function, 104

LoadSegmentFromResource function, 104

LoadSound function

for CAudioManager, 58-59

memory, loading WAV files from, 74

for MIDI files, 104-105

LoadSoundFile, exception handling in, 49-50

LoadWaveFile, exception handling in, 49-50

lobbies in DirectPlay, 275

local musicians, recruiting, 331

Lock method, 35-37

locking buffers, 35-36

Loki Entertainment Software, 236

looping sounds, 86-87

DirectMusic Producer segments, 317

patterns, 170

SetLoopPoints method, 87

SetRepeats method for, 87

sound instances and, 83-84

lopsided sound effects, 332

lossy compression algorithm, 6

loudness, perception of, 218

LPDIRECTSOUNDBUFFER, 35

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