Index - Beginning Game Audio Programming [Electronic resources] نسخه متنی

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Beginning Game Audio Programming [Electronic resources] - نسخه متنی

Mason McCuskey

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Index


S


32, 40

sample, defined, 3

sample lists

in DirectMusic, 179

in tracked music, 176

sample parameters

in DirectMusic, 179-180

in tracked music, 176


sample quality, 2-5

defined, 4

math for, 34-35

for WAV files, 69

sample rates, 2-5

common audio sampling rates, 32

defined, 3

Nyquist number, 289

in WAV files, 69

samples

with DLS1, 13

mixing sound, 7-8

saving

CWAVFile methods, 73

I3DL2 environments, 258-259

sawtooth waves, 29

Schmidt, Brian, 24

ScreamTracker, 10

BASS supporting, 16

screenshot, 158

scripting. See audio scripting

search directory, using, 78-79

secondary buffers creating, 33-35

in DirectSound, 23-24

filling, 35-36

locking, 35-36

playing, 39-40

releasing, 40

restoring, 39

unlocking, 35-36

wrapping, 36-37

segments. See also DirectMusic; Producer

audio scripting for, 192-194

concurrently playing sounds, 82-83

downloading, 60

IsPlaying method, 61

level of game and, 174

PlaySegment call, 60

transitions, 174

unloading sounds, 61

sequencer software, 101

service providers

CNetConnectWizard for, 274-277

for DirectPlay, 270-271

SetAllParameters method, 211, 215

for listener interface, 226

SetCooperativeLevel, 30

SetFormat method, 32

SetFX method, 207-209

m_Effects vector and, 214

SETI@Home screensaver, 295

SetLength method for looping sounds, 87

SetLoopPoints method, 87

SetRepeats method, 87

SetSearchDirectory method, 78-79

SetStartPoint method for looping sounds, 87

SetVolume method, 92

sine waves, 38

Nyquist number and, 289

and resonance, 286-289

skyboxes, 229

smart pointers, 59

SND files, DirectShow playing, 124

software for music, 330

Sony

CD player by, 14

Redbook audio, 14

sound cards, 3

for DirectPlay Voice, 280

"Sound Cards, Voice Management, and Driver Models" (Schmidt), 24

sound cones, 221-222

sound designers and audio scripting, 191-195

205. See also audio scripting

audio engine, adding to, 209-210

CMIDIMusic class for, 103

collections of, 332-333

concurrently playing sounds, 82-83

with DirectMusic Producer, 205-207

downloading from Web, 333-334

echo effect class, 210

effects classes, 211

I3DL2 and, 252-253

lopsided sound effects, 332

parameters for effects, applying, 215

at runtime, 207-216

speech, recording, 334-335

tips for recording, 333

use of, 216

sound instances, 83-85. See also CSoundInstance class

Sound Recorder playing MP3, 123-124

SourceForge, 155

sources. See also OpenAL

EAX and directivity of, 260-261

Special Effects Game Programming Using DirectX 8.0, 229


spectrum analyzers, 284-285

arrays, constructing, 292

calculating DFT, 293-294

CDiscreteFourierTransform class, 291-292

graph, rendering, 294-295

loading WAV files, 290-291

sample program for, 290-295

values, loading, 292-293

speech

actors, hiring, 334

lip synching, 335

localization issues, 334-335

recording, 334-335

square waves, 29

"Squeezing More Out of Assert" (Rabin), 53

Standard Buffer checkbox, 206

start time of note, 167

starting bytes, 36

StarTrekker, 10

stereo sound, 5

streaming, 25-26

in DirectSound, 44

DSBLOCK_FROMWRITECURSOR flag, 37

MP3s, 125-126

style tracks in DirectMusic, 168, 173-174

subroutines. See audio scripting

synchronous command execution, 153-154

syncing and latency, 110

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