Index - Beginning Game Audio Programming [Electronic resources] نسخه متنی

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Beginning Game Audio Programming [Electronic resources] - نسخه متنی

Mason McCuskey

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Index


D


data chunk, 70

decibels, 253

Deep Space sample program, 229-233

loading sounds in, 231

in OpenAL, 248

updating buffers and listener in, 232-233

deleting primary buffer, 32

Delphi

BASS supporting, 16

ModPlug supporting, 17

DevStudio, 26

callouts, 78

custom resources, storing, 78

with Ogg Vorbis libraries, 133

resource files, creating, 76-77

direct path, 251-252

DirectGraphics, 45


DirectMusic, 8, 13, 22. See also MIDI keyboard

alternative patterns, creating, 326-327

bands in, 168, 171-172, 174, 179-180

beat detection, 110-112

CC (Control Curve) track, 168

chords, 322-326

chord paths, 326

segments, inputting, 323

setting up, 324-326

Chords for Composition track, 325-326

complexity of, 44-45

control segments, 183

creating segments, 46

defined, 23

DLS collections, 179

embellishments, 170-171

creating, 319-320

General MIDI instrument set, 179

grooves and groove levels, 177-179

changing groove levels, 178-179, 184-185

performance groove modifier, 184-185

range in, 174-175

IsSecondary flag, 195

Loader, 45-46

motifs, 170

adding, 321-322

beat boundary, starting on, 324

multiple parts for, 323

playing, 185-188

multithreading, 114-115

notes in, 167-168, 176-177

overview of interfaces, 45

parts, 177

defined, 168

patterns, 169-170, 177

alternative patterns, creating, 326-327

performance channels, 168-169

performance groove modifier, 184-185

Performance object, 46-47

playing

motifs, 185-188

segments, 183-184

317, 327

segments, 173-174

for chords, 323

control segments, 183

creating, 46

playing, 183-184

style tracks, 168, 173-174

tempo tracks, 174

tracked music compared, 175-176

tracks, 168

use of term, 15

Var Switch Point track, 168

variations in patterns, 170, 318

volume controls, 44


DirectMusic Producer, 101

additional parts, adding, 314-315

alternative patterns, creating, 326-327

articulation, setting up, 307

attack, decay, sustain, and release (ADSR) of instrument in, 307-309

AudioVP scripts with, 191

band, setting up, 309-311

band editor, 309-310

chord track, 311

creating songs with, 302-303

DLS collection, creating, 305-309

harmony, setting up for, 310

icons in, 303

installing, 300-302

Instrument heading controls, 306-307

loading WAV files, 305-306

looping segments, 317

LSB numbers, 307

melody, setting up for, 310

metronome toolbar button, 313

MSB numbers, 307

Note Overlap Allowed checkbox, 308

note range edit boxes, 306

objects

creating, 303

list of, 304-305

Pattern Editor, using, 311-315

patterns

alternative patterns, creating, 326-327

creating, 311-315

finishing input, 315-316

notes, entering, 312-313

quantizing notes, 313-314

stringing patterns inside segment, 316-317

PChannel 10, 310

quantizing notes, 313-314

runtime format, saving as, 317, 327

segments

looping, 317

stringing patterns inside, 316-317

sound effects with, 205-207

variations, adding, 318-319

volume, setting the, 311

zooming hotkeys in, 312

directories for audio data, 78-79

DirectPlay. See also DirectPlay Voice

callback function in, 272-273

common messages in, 273

connecting to game, 271-272

description of, 269-274

disconnecting from game, 274

GUIDs in, 270-271

interface, creating, 270

lobbies in, 275

peer-to-peer topology, 271

receiving messages, 272-273

sending messages, 273-274

service provider, selecting, 270-271

session, flow of events in, 269-270

starting a game, 271-272

threads in, 274


DirectPlay Voice, 263-282

basic concept of, 264

calibrating mic and speakers, 278

callback function in, 277-278

CheckAudioSetup method, 278

CNetVoice, 280-281

common voice messages, 278-279

CPlayer object, 281

Forwarding Server Topology, 265-268

full-duplex sound cards for, 280

280

initializing, 278

Mixing Server Topology with, 265, 268, 281

network topologies, 264-269

in peer-to-peer communications, 264-265

programming, 277-281

reference counted player objects, 281

sound cards for, 280

3D sound buffers, voices as, 281-282

triggers in, 264

DirectShow

filters in, 125

interfaces, 125

messages from, 126-127

MP3 files, playing, 124-128

streaming MP3s with, 125-126

DirectSound, 22

buffer, 209

defined, 23

EAX for, 261

initializing, 30-32

playing sounds with, 61-62

primary buffers, 23-24

secondary buffers, 23-24

streaming wave files in, 44

DirectX 3 interface, BASS supporting, 16

DirectX AppWizard, 29

DirectX Audio. See also 3D sound; ToneGenerator

basics of, 22-26

compiler, setting up, 26-29

configuration paths for, 26-27

definitions of terms, 23

DLS1 with, 13

playing waves, sample programs for, 62

streaming, 25-26


Discrete Fourier Transform (DFT), 285. See also spectrum analyzers

arrays, constructing, 292-293

calculating, 293-294

CDiscreteFourierTransform class, 291-292

graph, rendering, 294-295

Nyquist number, 289-290

distance factor, 223

DLLs, 57

Ogg Vorbis and, 131

DLS1, 11-13, 308

DLS2, 13, 308

DLS collections, 166-167

bands, 171

with DirectMusic Producer, 305-309

sample lists as, 179

DMUS_SCRIPT_ERRORINFO object, 200-201

DoConnectWizard, 276-277

Dolby

Digital encoding, 261

Web site, 261

Doppler, Christian, 219

Doppler effect, 219-220, 223

in Deep Space sample program, 230

Download method, 60

downloading sounds, 60

automatic downloading, 61

sound effects, 333-334

drive letters for CD peripherals, 143-145

DSBLOCK_FROMWRITECURSOR flag, 37

DSBPLAY_LOOPING flag, 40

DSBUFFERDESC structure, 34

DSFXI3DL2Reverb structure, 253-255

DS3Listener, 226

duration of note, 167

dwBufferBytes, 34

DWORDs, 146-147

DXGetErrorString8 function, 34

dynamic music, 165-186. See also DirectMusic; DirectMusic Producer

DLS collections, 166-167

elements of, 166

notes in, 167-168

playing, 183-184

programming, 180-183

segments, creating, 46

tutorial for creating, 299-327

dynamic_cast keyword, 106

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