1. | Open Chapter 06 Lesson and load Seq 3 Clips to the Timeline. This is a simple three-clip sequence that you will use to experiment with these techniques. |
2. | Drag your playhead to timecode 1:00:05:00. Took you a while, didn't it? |
3. | Now, press Home, then click in the timecode box at the top-left corner of the Timeline and type 1.0.05.0, then press Return.Notice that you don't need to enter double zeros, just one. And periods, instead of colons. This is a much faster way to move the playhead, when you know where you are going. |
4. | You already know how to use the up and down arrow keys to jump between clips. Now, press V. The playhead jumps to the nearest edit and selects it. |
5. | Now, press the up and down arrow keys. See how the playhead not only moves between clips, but also selects the edit it lands on?   |
6. | Watch this: with an edit selected, press U. This selects one side of an edit, specifically the In. Press U again. Now the Out is selected. Press U a third time. Both sides of the edit are selected. |
7. | Here's the cool part. Press U until only one side of the edit is selected. Now, use the up and down arrow keys to move between clips and watch what happens. Right! The playhead jumps to the next edit and selects it in the exact same way it selected the edit point it just left.This is a really fast way to quickly trim a number of different clips. |
8. | Here's why. Go to the edit point between the first and second clip. Press U, until the In is selected. Be sure the Arrow tool is selected. |
9. | Now, press the period key (.) and watch the In trim to the right one frame. You are doing a Ripple edit, using the keyboard. |
10. | Press the comma key (,) and watch the In trim to the left, also by a frame. |
11. | Press U until both sides of the edit are selected. Now, press the comma and period keys and watch the location of the edit shift. You are doing a Roll edit, totally under keyboard control! |
12. | But wait! There's more. Continue to keep both sides of this edit point selected. Press the plus key (+) on the keypad or the keyboard. Next, type 15 and press Return. The edit point just moved 15 frames downstream, to the right.By the way, using the keys on the keypad used to be the only way to enter timecode offsets, which is what these are called. In Final Cut Pro HD, you can use either the keyboard or the keypad. |
13. | Press the minus (-) key. Type 20 and press Return. The edit point shifts to the left.OK, truth be told, while you do need to press the minus key, you don't really need to press the plus key. Final Cut assumes a positive number, unless you tell it otherwise. But I like typing the plus key because it reminds me which direction I want the edit point to move. |
14. | Next, press U until only the Out is selected. Press the minus key, then type 20, then press Return. You instantly trimmed the Out by 20 frames.For me, this is an amazing timesaver. Using only the keyboard and timecode, you can ripple or roll any edit point in your sequenceup to the limit of your handles. (You do remember about handles, right?) |
15. | Click the last clip, Track - Jump, to select it. Press Option+up arrow to move it to track V2. Make sure the clip remains selected. |
16. | Now, press the minus key, type 60 and press Return. The entire clip moves left 60 frames. Press the plus key, type 20 and press Return. The entire clip moves right 20 frames. |
17. | One more thing to try. Grab the clip on V2 and bring it back down to V1 so that it edits tightly to the end of the Fan tail clip (meaning no gaps). |
18. | Next, make sure no clips or edit points are selected. Move the playhead out somewhere near the middle of the sequence; the exact location doesn't matter. Now, press the plus key, type 25, press Return and watch the playhead move a relative amount.Earlier in this exercise you moved the playhead to an absolute timecode location: 01:00:05:00. Here you told it to move 25 frames downstream from wherever it is at that moment, and it moved.These timecode keyboard shortcuts make editing fly. Using timecode offsets, you can move the playhead, clips, groups of clips, or edit points, as long as they are selected and they have room on the Timeline to move. Oh, yesand as long as the edit points have handles.There's one more technique to cover in this exercise: the Extend edit, which is my favorite edit. It's a Roll edit on steroids, which, um, have not yet been banned by the World Editing Federation. |
19. | Select the edit point between clips 2 and 3. |
20. | Put your playhead at 1:00:10:10 and press E. The edit point jumps to match the position of the playhead.
NOTE | The Power of the Extend Edit There are three situations where I find the Extend edit really useful:  A fast way to do a Roll edit between two clips on the same track A really fast way to extend the length of a B-roll clip A really, really fast way to get multiple clips on multiple tracks to start or end at the same time You'll learn more about this third way of using an Extend edit in Chapter 10, "Motion Effects." |
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21. | That wraps up this exercise on power trimming tools. Quit Final Cut if you are done; otherwise keep everything open for the last exercise in this chapter. If you are quitting, you don't need to save your work. |