6. Trim Edit Window OK. Here's another confession. I am such a keyboard shortcuts junkie that I thought the Trim Edit window was more pain that it was worth. Then, two things happened: Apple added an incredible improvement in Final Cut 4, and I heard Walter Murch (a multiple-Oscar-winning editor) give a talk on how he edits using Final Cut Pro. Suddenly, the Trim Edit window made a whole lot more sense. In this exercise, you'll learn how to use it and understand what makes it a unique editing tool within Final Cut.
1. | If it isn't already open, start Final Cut, open Chapter 06 Lesson, and load Seq 3 clips to the Timeline.Since this is a tutorial for you to learn a technique, you won't need to use more than three clips.The Trim Edit window has three big benefits not easily available by editing on the Timeline: It allows you to adjust your Ins and Outs in real time, while the video is playing. It allows you to see your edits in a larger window. It allows you quick access to a variety of precise controls to trim your edits. | 2. | Double-click the edit point between clips 1 and 2 to open the Trim Edit window (or select the edit point and press Cmd+7).[View full size image] The Trim Edit window opens with each window the exact size of the Canvas. If you want the Trim Edit window to be bigger, make your Canvas window bigger before opening the Trim Edit window.There are six main sections to the Trim Edit window: The outgoing clip window on the left The incoming clip window on the right Playback controls for the Out on the lower left Playback controls for the In on the lower right Edit point controls at the bottom middle Green bars that indicate what type of trim is being performed at the top The Trim Edit window is designed, as its name indicates, to trim edits. There are three types of trims you can do in this window: Rolls (the default setting when the window opens) Ripples Slips [View full size image] | 3. | At the bottom of each image are the playback controls. Although the shuttle bar and jog wheel are similar to other windows, the arrow controls are different. Click the left-pointing arrow to go back one frame. Click the right-pointing arrow to go forward a frame. Click the center arrow to play the clip from the position of the playhead at normal speed.In all cases, clicking these arrows does not change the placement of the In or the Out. | 4. | The green bars at the top indicate what type of trim is being performed. Click inside the right window (the incoming clip). Notice that your cursor turns into the Ripple tool pointing to the right, and the green bar over the right window lights up. This indicates that you are making a Ripple edit on the incoming clip. | 5. | Click inside the left window (the outgoing clip). Your cursor turns into the Ripple tool pointing to the left, and the green bar over the left window lights up. This indicates you are making a Ripple edit on the outgoing clip. | 6. | Click the vertical bar separating the two windows. Both bars light up, which means you are now doing a Roll edit to both clips.[View full size image] | 7. | At the bottom center of the window are the trim buttons. Click the vertical bar to set the Trim Edit window to a Roll edit, then click the 5 button. You just rolled the edit point back five frames, as indicated by the Out Shift and In Shift indicators in each of the corners. These provide a running total of all your edit point changes. | 8. | Click the +5 button to get back to where you started. You can trim in multiple frames or single frames, depending upon which button you click.   | 9. | Another way to make changes is to put your cursor on top of the Out (or the In).If both green bars are lit, dragging the Out (or In) left or right makes a Roll edit.If the left green bar is lit, dragging the Out makes a Ripple edit on the Out.If the right green bar is lit, dragging the In makes a Ripple edit on the In.In all cases, the results of your changes show up in the indicators in the corners. | 10. | Just above the trim buttons are the playback controls.Click the far-left button to go to the previous edit point.Click the far-right button to go to the following edit point.Click the second-left button to play from the In to the Out and stop (Shift+\).Click the middle button to preview the edit and repeat it (spacebar).Click the second-right button to stop playback. | 11. | Here's where the magic of the Trim Edit window appears. Click the Dynamic check box to turn it on. (It is off by default.) | 12. | Now, follow these instructions exactly (in fact, read these before you do it): With both windows in the Trim Edit window selected, that is, they have a green bar over them, press J to play backward for a few seconds. Press the spacebar to stop. Press L to play forward. Watch the left window. When the snowboarder comes in for a landing, press K to stop playback. At the instant you pressed K, the In and the Out were rolled to match the position of the playhead. Using the J, K, and L keys, you can watch and set your edit points in real time. Use J and L to play the edit. Every time you press K, the edit points are updated.If you are doing a Roll, both the In and the Out update.If you are doing a Ripple, only the side being rippled is updatedYou've known how to use the J, K, and L keys for a while. The magic of the Trim Edit window is that, with the Dynamic check box checked, you are able to use the J, K, and L keys to adjust your edit points in real time. It is this combination of precision, using trim buttons and dragging, using real-time trimming, and utilizing the J, K, and L keys that makes the Trim Edit window so useful. | 13. | Take a minute to experiment with different trims, both Ripples and Rolls, and watch how using the J, K, and L keys work.Here are some tips to keep in mind: Using the spacebar to stop playback does not change the edit point. Using the spacebar to start playback and the K key to stop does not change the edit point. Using the J, K, and L keys in the Timeline does not change the edit point. Only using the J, K, and L keys in the Trim Edit window resets the edit pointprovided the Dynamic check box is checked. Otherwise, no real-time update occurs. You can change edit points playing forward or backward. You can play forward in slow motion by holding down the K and L keys simultaneously. You can play backward in slow motion by holding down the K and J keys simultaneously. Edit points change when you press the K key, alone. I don't use the Trim Edit window for every edit. But when I need to see how an edit looks in real time and make tweaks quickly, the Trim Edit window is my first choice. | 14. | This ends this exercise and chapter. You don't need to save your work from this exercise. Feel free to quit Final Cut and take a break, because we are moving on to something totally differentaudio. |
NOTE | Setting Trim Edit Preferences There are two preference settings that affect how the Trim Edit window works. Their location changed in Final Cut Pro HD, you can find them in the Final Cut Pro HD > User Preferences > Editing tab. The Dynamic Trimming check box, which is off by default, controls whether the Dynamic check box is turned on when the Trim Edit window opens. If the Dynamic Trimming check box is off, the Trim Edit window opens with the Dynamic check box unchecked. If it is on, the Trim Edit window opens with the Dynamic check box on. The Multi-Frame Trim Size setting allows you to change the default trim setting in the small ovals at the bottom center of the Trim Edit window from 5 frames (the default) to any number between 1 and 99 (I like setting mine at 6. Why? Because, for some reason, trimming in multiples of three frames works best for me.) |
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