CopyrightAbout the AuthorsAcknowledgmentsAbout the CoverThis Book Is Safari EnabledIntroductionPart I. What's NewChapter 1. What's New in the Interface and ToolsInterface: Same Overall LookTools: Workflow TimesaversSumming UpChapter 2. what's new in modelingEdit Poly ModifierSelect Poly by AnglePaint Soft SelectionMake PlanarBridgeCut ToolTurn EdgesPaint Deformation and RelaxTurboSmooth ModifierSumming UpChapter 3. What's New in TexturingHighlight SeamsUnwrap UVW ImprovementsProjection ModifierMPEG Files for InputCopying Texture ValuesVertexPaint Modifier ImprovementsPreserve UVsSubsurface Scattering (SSS)Summing UpChapter 4. What's New in AnimationExpose Transform HelperParameter CollectorReaction ManagerSkin Wrap ModifierSkin Morph ModifierBone Tools Mirrorcharacter studioSumming UpChapter 5. What's New in RenderingPhotometric Lights: Preset Lightsmental ray Shadow Map RolloutRender Shortcuts ToolbarRenderable Spline ModifierMotion Blur for Lights and CamerasAssign Vertex Colors UtilitySumming UpPart II. Managing maxChapter 6. ScriptingGetting into the MindsetMaking Life InterestingYour First Ten (or So) Words of MXSGetting Your WayBuilding Custom UI ElementsGoing Further with MAXScriptPart III. ModelingChapter 7. Precision ModelingPrimitivesWorking with ArraysShapes and SplinesProfiles and ShapesFinal AssemblySumming UpChapter 8. Environmental ModelingBuilding Rocky TerrainModeling a Ground PlaneThe Fiery PitCrystalsCreating Plant LifeModeling Microscopic WorldsSumming UpChapter 9. Character ModelingModeling in Sub-DsAttaching LimbsBuilding MuscleModeling the HeadThe Eyes Have ItSumming UpPart IV. TexturingChapter 10. Texture MappingThe Material EditorTexture MappingSumming UpChapter 11. Developing TexturesPlanar MappingProcedural MappingMulti-Layer MaterialsSumming UpPart V. LightingChapter 12. Lighting BasicsLighting Tells a StoryThe Three Components of LightLight TypesLight SystemsShadow TypesLighting a CharacterSumming UpChapter 13. Lighting for Film, Video, & GamesCombining CG and RealityLighting for GamesSumming UpPart VI. AnimationChapter 14. Introduction to AnimationConstraintsManipulatorsSumming UpChapter 15. character studiocs Features and BenefitsBiped RigsPhysique vs. SkinBiped Animation BasicsBiped Free Form ModeBiped Footstep ModeBiped Animation ToolsMotion Capture EditingMotion MixerQuadrupeds and Extra BonesCrowdSumming UpPart VII. Particles and DynamicsChapter 16. Physics and DynamicsBreaking the IceTesting and StabilizingAnimating the DolphinChapter 17. Introduction to Particle FlowElements of a Particle SystemNon-Event-Driven Particle SystemsEvent-Driven ParticlesParticles for Environmental EffectsTaking Your Exercises FurtherSumming UpChapter 18. Particle EffectsFlight PathElectricityFireSmokeMore with PFlow ScriptsFinal TouchesSumming UpPart VIII. Rendering and CompositingChapter 19. Rendering BasicsActiveShadeThe Render Scene DialogEnvironment and Effects DialogAnimation RenderingRendering to a BackgroundPrinting and ExportingRendering More EffectivelyTaking Your Exercises FartherSumming UpChapter 20. Advanced RenderingInk 'n PaintLight Tracer (Global Illumination)Radiositymental rayTaking Your Exercises FartherSumming UpChapter 21. CompositingThe BasicsRender ElementsComposition StrategiesVideo PostTaking Your Exercises FartherSumming UpIndex