INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

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  • Copyright

    About the Authors

    Acknowledgments

    About the Cover

    This Book Is Safari Enabled

    Introduction

    Part I. What's New

    Chapter 1. What's New in the Interface and Tools

    Interface: Same Overall Look

    Tools: Workflow Timesavers

    Summing Up

    Chapter 2. what's new in modeling

    Edit Poly Modifier

    Select Poly by Angle

    Paint Soft Selection

    Make Planar

    Bridge

    Cut Tool

    Turn Edges

    Paint Deformation and Relax

    TurboSmooth Modifier

    Summing Up

    Chapter 3. What's New in Texturing

    Highlight Seams

    Unwrap UVW Improvements

    Projection Modifier

    MPEG Files for Input

    Copying Texture Values

    VertexPaint Modifier Improvements

    Preserve UVs

    Subsurface Scattering (SSS)

    Summing Up

    Chapter 4. What's New in Animation

    Expose Transform Helper

    Parameter Collector

    Reaction Manager

    Skin Wrap Modifier

    Skin Morph Modifier

    Bone Tools Mirror

    character studio

    Summing Up

    Chapter 5. What's New in Rendering

    Photometric Lights: Preset Lights

    mental ray Shadow Map Rollout

    Render Shortcuts Toolbar

    Renderable Spline Modifier

    Motion Blur for Lights and Cameras

    Assign Vertex Colors Utility

    Summing Up

    Part II. Managing max

    Chapter 6. Scripting

    Getting into the Mindset

    Making Life InterestingYour First Ten (or So) Words of MXS

    Getting Your WayBuilding Custom UI Elements

    Going Further with MAXScript

    Part III. Modeling

    Chapter 7. Precision Modeling

    Primitives

    Working with Arrays

    Shapes and Splines

    Profiles and Shapes

    Final Assembly

    Summing Up

    Chapter 8. Environmental Modeling

    Building Rocky Terrain

    Modeling a Ground Plane

    The Fiery Pit

    Crystals

    Creating Plant Life

    Modeling Microscopic Worlds

    Summing Up

    Chapter 9. Character Modeling

    Modeling in Sub-Ds

    Attaching Limbs

    Building Muscle

    Modeling the Head

    The Eyes Have It

    Summing Up

    Part IV. Texturing

    Chapter 10. Texture Mapping

    The Material Editor

    Texture Mapping

    Summing Up

    Chapter 11. Developing Textures

    Planar Mapping

    Procedural Mapping

    Multi-Layer Materials

    Summing Up

    Part V. Lighting

    Chapter 12. Lighting Basics

    Lighting Tells a Story

    The Three Components of Light

    Light Types

    Light Systems

    Shadow Types

    Lighting a Character

    Summing Up

    Chapter 13. Lighting for Film, Video, & Games

    Combining CG and Reality

    Lighting for Games

    Summing Up

    Part VI. Animation

    Chapter 14. Introduction to Animation

    Constraints

    Manipulators

    Summing Up

    Chapter 15. character studio

    cs Features and Benefits

    Biped Rigs

    Physique vs. Skin

    Biped Animation Basics

    Biped Free Form Mode

    Biped Footstep Mode

    Biped Animation Tools

    Motion Capture Editing

    Motion Mixer

    Quadrupeds and Extra Bones

    Crowd

    Summing Up

    Part VII. Particles and Dynamics

    Chapter 16. Physics and Dynamics

    Breaking the Ice

    Testing and Stabilizing

    Animating the Dolphin

    Chapter 17. Introduction to Particle Flow

    Elements of a Particle System

    Non-Event-Driven Particle Systems

    Event-Driven Particles

    Particles for Environmental Effects

    Taking Your Exercises Further

    Summing Up

    Chapter 18. Particle Effects

    Flight Path

    Electricity

    Fire

    Smoke

    More with PFlow Scripts

    Final Touches

    Summing Up

    Part VIII. Rendering and Compositing

    Chapter 19. Rendering Basics

    ActiveShade

    The Render Scene Dialog

    Environment and Effects Dialog

    Animation Rendering

    Rendering to a Background

    Printing and Exporting

    Rendering More Effectively

    Taking Your Exercises Farther

    Summing Up

    Chapter 20. Advanced Rendering

    Ink 'n Paint

    Light Tracer (Global Illumination)

    Radiosity

    mental ray

    Taking Your Exercises Farther

    Summing Up

    Chapter 21. Compositing

    The Basics

    Render Elements

    Composition Strategies

    Video Post

    Taking Your Exercises Farther

    Summing Up

    Index

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